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Game Design Concepts

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Game Design Concepts


This course provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game. Topics covered include iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design. Primary focus is on non-digital games. The course instructor recommends purchase of one or more textbooks or other course materials. Please see the details below. * Challenges for Game Designers, by Brathwaite & Schreiber. [Required; estimated cost $16.50] This book covers a lot of basic information on both practical and theoretical game design. It will be referenced heavily throughout the course. * Tabletop: Analog Game Design, edited by Costikyan [Required; free as PDF download] This is a collection of essays on tabletop game design and analysis. * Understanding Comics: The Invisible Art, by McCloud. [Recommended; estimated cost $12.50] While this book refers to comics, many of the lessons within it can be applied to game design and other forms of art. It also is written in a comic book format (which makes it fun to read). * A Theory of Fun for Game Design, by Koster. [Recommended; estimated cost $15.50] This book shows the similarities between game design and education. It also incorporated good discussions regarding the concept of Flow.

Categories: Computer Sciences

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