Online courses directory (215)
This course will introduce students to architectural design and computation through the use of computer modeling, rendering and digital fabrication. The course focuses on teaching architectural design with CAD drawing, 3-D modeling, rendering and rapid prototyping. Students will be required to build computer models that will lead to a full package of architectural explorations with computers. Each semester we will explore the design process of a particular building type and building material.
The course also investigates a few design processes of selected architects. The course is critical of design principles and building production methods. Student assignments are graded based on the quality of design, representation and constructability. Great design input is always encouraged.
This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.
During this course, we will be exploring basic questions of architecture through several short design exercises. Working with many different media, students will discover the interrelationship of architecture and its related disciplines, such as structures, sustainability, architectural history and the visual arts. Each problem will focus on one of these disciplines and one exploration and presentation technique.
This course provides practical instruction in the fundamentals of analog and digital SLR and medium/large format camera operation, film exposure and development, black and white darkroom techniques, digital imaging, and studio lighting.
This semester we will explore the MIT Department of Brain and Cognitive Sciences for our theme- and site-specific term project, which provides opportunities to develop technical skills and experimental photographic techniques, and for personal artistic exploration. Final projects will be presented on site in exhibition format.
Work in progress is continuously presented and discussed in a critical forum. Lectures, readings, visiting professionals, group discussions, and site visits encourage aesthetic appreciation of the medium and a deeper understanding of our semester theme, as well as a critical awareness of how images in our culture are produced and constructed.
This class introduces fundamental issues in sculpture such as site, context, process, psychology and aesthetics of the object, and the object's relation to the body. During the semester Introduction to Sculpture will explore issues of interpretation and audience interaction. As a significant component to this class introductions to a variety of materials and techniques both traditional (wood, metal, plaster) as well as non-traditional (fabric, latex, found objects, rubber, etc.) will be emphasized.
This course is a global-oriented survey of the history of architecture, from the prehistoric to the sixteenth century. It treats buildings and environments, including cities, in the context of the cultural and civilizational history. It offers an introduction to design principles and analysis. Being global, it aims to give the student perspective on the larger pushes and pulls that influence architecture and its meanings, whether these be economic, political, religious or climatic.
This class will introduce students to a variety of contemporary art practices and ideas. The class will begin with a brief overview of 'visual language' by looking at a variety of artworks and discussing basic concepts revolving around artistic practice. The rest of the class will focus on notions of the real/unreal as explored with various mediums and practices. The class will work in video, sculpture and in public space.
This class serves as an introduction to video recording and editing, presenting video as a tool of personal apprehension and expression, with an emphasis on self-exploration, performance, social critique, and the organization of raw experience into aesthetic form (narrative, abstract, documentary, essay). Students are required to complete a variety of assignments to learn the basics of video capture and editing, culminating in a final assignment that has to do with personal storytelling.
The aim of the Portfolio Seminar is to assist in developing a critical position in relationship to their design work. By engaging multiple forms of representation, written and visual, students will explore methods that facilitate describing and representing their design work. Through a critical assessment of their existing portfolios, students will first be challenged to articulate design theses and interests in their past projects. Different mediums of representation will then be studied in order to hone an understanding of the relationship between form and content, and more specifically, the understanding of particular modes of representation as different filters through which their work can be read. Some of the questions that will be addressed are:
- How does one go about describing an image?
- How does one theorize representation?
- How does one articulate a design thesis in writing verses visual media?
- How can the two interact to enhance each other?
- How do different media, printed verses web publishing, affect the representation of work?
- How is your work best communicated?