Online courses directory (10358)
This course is an introduction to designing mechatronic systems, which require integration of the mechanical and electrical engineering disciplines within a unified framework. There are significant laboratory-based design experiences. Topics covered in the course include: Low-level interfacing of software with hardware; use of high-level graphical programming tools to implement real-time computation tasks; digital logic; analog interfacing and power amplifiers; measurement and sensing; electromagnetic and optical transducers; control of mechatronic systems.
In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications.
This course explores the ways in which humans experience the realm of sound and how perceptions and technologies of sound emerge from cultural, economic, and historical worlds. It examines how environmental, linguistic, and musical sounds are construed cross-culturally. It describes the rise of telephony, architectural acoustics, sound recording, and the globalized travel of these technologies. Students address questions of ownership, property, authorship, and copyright in the age of digital file sharing. There is a particular focus on how the sound/noise boundary is imagined, created and modeled across diverse sociocultural and scientific contexts. Auditory examples will be provided. Instruction and practice in written and oral communication provided. At MIT, this course is limited to 20 students.
This instance of "Media, Education, and the Marketplace" focuses on the rise of information and communications technologies (ICTs) during the age of globalization, specifically examining its effect and potential in developing nations across the world. In particular, the class will focus on the following three components:
- "Media" – ICTs, specifically the dramatic rise in use of the Internet over the past twenty years, have "globalized" the world and created opportunities where very few have been available in the past. We are entering a phase where an individual can significantly improve his or her own economical, political, and social circumstances with just a computer and Internet connection. This course investigate these profound developments through current research and case studies.
- "Education" – With projects such as MIT's OpenCourseWare, the major players in the world are beginning to understand the true power of ICTs in development. Throughout this class, we examine projects that harness the benefits of ICTs to create positive social change around the world.
- "Marketplace" – The focus is on the developing regions of the world. Specifically, the term "digital divide" is tossed around in everyday language, but what does it really mean? Is there an international digital divide, a national digital divide, or both? Should we try to bridge this divide, and how have past attempts succeeded and (for the most part) failed? Why? These are all questions that are asked throughout this course.
This course has a very unique pedagogy, which is discussed in more detail in the syllabus section.
This instance of "Media, Education, and the Marketplace" focuses on the rise of information and communications technologies (ICTs) during the age of globalization, specifically examining its effect and potential in developing nations across the world. In particular, the class will focus on the following three components:
- "Media" – ICTs, specifically the dramatic rise in use of the Internet over the past twenty years, have "globalized" the world and created opportunities where very few have been available in the past. We are entering a phase where an individual can significantly improve his or her own economical, political, and social circumstances with just a computer and Internet connection. This course investigate these profound developments through current research and case studies.
- "Education" – With projects such as MIT's OpenCourseWare, the major players in the world are beginning to understand the true power of ICTs in development. Throughout this class, we examine projects that harness the benefits of ICTs to create positive social change around the world.
- "Marketplace" – The focus is on the developing regions of the world. Specifically, the term "digital divide" is tossed around in everyday language, but what does it really mean? Is there an international digital divide, a national digital divide, or both? Should we try to bridge this divide, and how have past attempts succeeded and (for the most part) failed? Why? These are all questions that are asked throughout this course.
This course has a very unique pedagogy, which is discussed in more detail in the syllabus section.
This seminar is about the pleasures and power of reading. From the Sumerian clay tablets of more than four millenia ago through the spectacular emergence of the electronic text, the written word—in all its forms—has captivated the human mind, embodied our insights into the world around us, and made enduring our most profound artistic creations and scientific discoveries.
What is the history of popular reading in the Western world? How does widespread access to print relate to distinctions between highbrow and lowbrow culture, between good taste and bad judgment, and between men and women readers? This course will introduce students to the broad history of popular reading and to controversies about taste and gender that have characterized its development. Our grounding in historical material will help make sense of our main focus: recent developments in the theory and practice of reading, including fan-fiction, Oprah's book club, comics, hypertext, mass-market romance fiction, mega-chain bookstores, and reader response theory.
What is the history of popular reading in the Western world? How does widespread access to print relate to distinctions between highbrow and lowbrow culture, between good taste and bad judgment, and between men and women readers? This course will introduce students to the broad history of popular reading and to controversies about taste and gender that have characterized its development. Our grounding in historical material will help make sense of our main focus: recent developments in the theory and practice of reading, including fan-fiction, Oprah's book club, comics, hypertext, mass-market romance fiction, mega-chain bookstores, and reader response theory.
This course centers on historical eras in which the form and function of media technologies were radically transformed. It includes consideration of the "Gutenberg Revolution," the rise of modern mass media, and the "digital revolution," among other case studies of media transformation and cultural change. Readings are in cultural and social history and historiographic method.
This course examines the interplay of art, science, and commerce shaping the production, marketing, distribution, and consumption of contemporary media. It combines perspectives on media industries and systems with an awareness of the creative process, the audience, and trends shaping content. There will be invited discussions with industry experts in various subject areas. Class projects will encourage students to think through the challenges of producing media in an industry context. CMS.610 is for undergraduate credit, whereas CMS.922 is for graduate credit. Though the requirements for graduates are more stringent, the course is intended for both undergraduate and graduate students.
This course examines the interplay of art, science, and commerce shaping the production, marketing, distribution, and consumption of contemporary media. It combines perspectives on media industries and systems with an awareness of the creative process, the audience, and trends shaping content. There will be invited discussions with industry experts in various subject areas. Class projects will encourage students to think through the challenges of producing media in an industry context. CMS.610 is for undergraduate credit, whereas CMS.922 is for graduate credit. Though the requirements for graduates are more stringent, the course is intended for both undergraduate and graduate students.
Media literacy helps us understand, analyze and create media. While we rely on good journalism to provide accurate information, we also have responsibilities of our own in this media-saturated environment. We can no longer be passive consumers of media. We need to be active users of media, as readers, listeners, viewers and creators, so we are all better informed. Our goal is to help you do just that.
Programming is a way of organizing a task so that it is replicable by something elsea computer. If you have ever given someone directions, or written down a recipe, you have some experience with programming. Learning more about programming will help you develop the skills of thinking systematically about a task and breaking it down into manageable pieces, which can be applied in many disciplines. This class contextualizes the task of programming by focusing on media, such as images, audio, and interactive systems. By doing so, we hope to put programming in a relevant context. For example, iteration is a programming concept that is essential to creating negative and grayscale images. You will learn algorithms for blending two images together and how to hierarchical relationships are used to organize elements of a user interface. This introductory course has no particular prerequisites and is primarily designed for non-computer science students.
The free online course Media Studies - Print and Publishing Media guides you through the basic types of print media and discusses the pros and cons of each media type. The course also looks at the challenges facing each type of media, and the impact which the emergence of the internet has had upon them. <br /><br />This course begins by developing an understanding of books. In particular you will look at the history of books, before examining their impact on culture. You will also look at the difference between different book formats, and publishing trends. Finally, you will look at the impact which technology has had upon books<br /><br />Next, you will be introduced to newspapers, and their development. In order to achieve this, you will look at their history, and journalistic styles which have been popular. You will also gain insight into the control which newspapers have over your access to information, and their impact upon popular culture. You will also examine popular trends and online journalism. <br /><br />Finally, you will examine the place which magazines hold within history. You will examine their impact on culture and access to information, while also learning about major publications. The information provided regarding the specialization of magazines and the impact of the internet will help you to better understand today’s magazine industry.<br /><br />This free online course will be of great interest to professionals working in the areas of media or culture, and would like to learn more about the field. It will also be of interest to learners would like to learn more about the print media and journalism. <br />
The free online course Media Studies – Entertainment and Broadcast Media guides you through, and discusses the pros and cons of the media types; music, radio, movies, and television. The course also looks at the challenges facing each type of media, and the impact which the emergence of new technology has had upon them. <br /><br />This course begins by developing an understanding of music. In particular you will look at the development of different music genres, and examine the impact each genre of music has had on culture. You will also look at the popular trends in the music industry, and production systems. Finally, you will look at the impact which technology has had upon the music industry.<br /><br />Next, you will be introduced to the radio industry, and its development throughout history. In order to achieve this, you will look at the evolution of radio broadcasting. You will also gain insight into the different formats which radio stations can adapt, and their impact upon popular culture. You will also examine the technological advances and future direction of this medium. <br /><br />You will also look at the impact which movies have had upon culture throughout their history, and the continuous interaction between movies and culture. You will examine some of the issues and trends which have been prevalent in the movie industry. The influence of new technology upon the industry will similarly be inspected, which will help you appreciate how the industry is changing. <br /><br />Finally, you will examine the place which television holds within history. You will examine its impact on culture, while also learning about the interaction between television and culture. The issues facing television, as well as its prevalent trends will also be examined. The discussion surrounding the impact of new technology will help you to better understand today’s television industry.<br /><br />This free online course will be of great interest to professionals working in the areas of media or culture, and would like to learn more about the field. It will also be of interest to learners would like to learn more about entertainment and broadcast media. <br />
The free online course Media Studies – Gaming, the Internet and Social Media introduces you to the effects electronic games, the internet, and social media all have on culture and society. The course also looks at the historical evolution of each of these areas, and the issues and trends which affect them. <br /><br />This course begins by developing an understanding of electronic games and entertainment. In particular, you will look at the historical development of video games, and examine the impact which this medium has had upon culture. You will also look at the controversial issues which surround video games. Finally, you will look at the blurring of the boundaries between games and other types of media.<br /><br />Next, you will be introduced to the internet and social media, and their development throughout history. In order to achieve this, you will look at the evolution of the internet. You will gain insight into social media and Web 2.0, and the impact of globalization on culture and communication. Finally, you will examine the issues and trends which affect this medium. <br /><br />This free online course will be of great interest to professionals working in the areas of media or culture and would like to learn more about the field. It will also be of interest to learners would like to learn more about gaming and online media.
This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage two neighborhoods: the Mill Creek neighborhood of West Philadelphia, PA, and the Brightwood/Northend neighborhood of Springfield, MA. Students will meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. Our hope is that student work will contribute to new initiatives in both communities.
The class Web site can be found here: Media Technology and City Design and Development. It is sponsored by the West Philadelphia Landscape Project and the Center for Reflective Community Practice.
This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage two neighborhoods: the Mill Creek neighborhood of West Philadelphia, PA, and the Brightwood/Northend neighborhood of Springfield, MA. Students will meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. Our hope is that student work will contribute to new initiatives in both communities.
The class Web site can be found here: Media Technology and City Design and Development. It is sponsored by the West Philadelphia Landscape Project and the Center for Reflective Community Practice.
This course provides an intensive introduction to artificial intelligence and its applications to problems of medical diagnosis, therapy selection, and monitoring and learning from databases. It meets with lectures and recitations of 6.034 Artificial Intelligence, whose material is supplemented by additional medical-specific readings in a weekly discussion session. Students are responsible for completing all homework assignments in 6.034 and for additional problems and/or papers.
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