Online courses directory (10358)
SQL Storage & VB.net Manipulation - Complete Project (Arabic)
Brook Byers, partner at KPCB, talks about the diversity of the VC industry and uses a biological metaphor to compare the
Course Summary
In this first part of Vehicle Dynamics, we illuminate the longitudinal dynamic aspects of vehicles.
Clear and brief: acceleration and braking.
In Detail: After an introduction, we will look at driving resistances and slip, explain the demand of power and limits of a car, then clarify the needs for a clutch and gears and look at the rear and front weights during acceleration and braking. The course will be finished by two applications from automotive mechatronics.
What will I learn?
By the end of the course you will …
- understand basic principles of accelerating and braking a car.
- know the driving resistances and their influences on vehicle dynamics.
- understand the discrepancy between demands and limits of powertrain.
- understand the necessity of gears and clutch.
- understand the correlation between braking, wheel load and recovery of energy.
- be able to calculate simple properties of a car.
What do I have to know?
Some basic understanding of the following subjects will help you successfully participate in this course: Algebra; Trigonometric Functions; Differential Calculus; Linear Algebra; Vectors; Coordinate Systems; Force, Torque, Equilibrium; Mass, Center of Gravity, Moment of Inertia; Method of Sections, Friction, Newton's Law, (Lagrange's Equation)
Course structure
This course has a total of 12 chapters, and the topics for each chapter are the following:
Chapter 1: Preliminaries
Chapter 2: Introduction and Rolling Resistance
Chapter 3: Resistances: Grading, Acceleration, Aerodynamic Drag
Chapter 4: Real and ideal characteristic maps
Chapter 5: Approximation of the ideal map: Clutch and transmission
Chapter 6: Driving performance and axle loads
Chapter 7: ABS: Anti-lock Braking System
Chapter 8: ACC
Chapter 9: Homework Solutions Chapters 1 -3
Chapter 10: Homework Solutions Chapter 4 - 5
Chapter 11: Homework Solutions Chapter 6 - 8
Chapter 12: Solution of the exam
Course Summary
In this second part of Vehicle Dynamics, we will illuminate the lateral dynamic aspects of vehicles.
Clear and brief: the cornering of a car.
In Detail: We will start with a simple single-track model and then describe the slip angle of a wheel. The slip angle results in cornering forces, which are essential for understanding lateral dynamics. After that, we will look at the dependency between longitudinal and lateral forces using Kamm’s circle and Krempel’s diagram. Then we will investigate steady state cornering, stability and the influence of different weight distributions between inner and outer side wheels of the car. The course will finish with two applications from automotive mechatronics.
What will I learn?
At the end of the course you will …
- understand basic principles of cornering of a car.
- know slip angle and cornering forces.
- understand the single track model.
- understand the steady state cornering, stability and the influence of different weight distribution between inner and outer side of the car.
- be able to calculate simple properties of a car.
What do I have to know?
Some basic understanding of the following subjects will help you successfully participate in this course:
Algebra; Trigonometric Functions; Differential Calculus; Linear Algebra; Vectors; Coordinate Systems; Force, Torque, Equilibrium; Mass, Center of Gravity, Moment of Inertia; Method of Sections, Friction, Newton's Law, (Lagrange's Equation)
Course structure
This course has a total of 10 chapters, and the topics for each chapter are the following:
Chapter 1: Preliminaries
Chapter 2: Single-Track Model
Chapter 3: Tyre side slip
Chapter 4: Steady state cornering
Chapter 5: Solution of linear single track model
Chapter 6: Stability and step steer
Chapter 7: Wheelload transfer
Chapter 8: Suspension systems
Chapter 9: Active lateral systems
Chapter 10: Solutions Homework: Part 1
Chapter 11: Solutions Homework: Part 2
Course Summary
In this third part of Vehicle Dynamics, we will illuminate the vertical dynamic aspects of vehicles. In short, we will describe the elements involved when a car drives on a bumpy or rough street.
We will start with a survey of suspensions and springs and dampers. After this, we will explain the description of rough streets and give an introduction to Fourier integrals. Next, we will take a closer look at vertical models. In the last fundamental part of the course, we will describe the conflict between driving safety and comfort. The course will be finished with two applications from automotive mechatronics.
What will I learn?
At the end of the course you will …
- know different kinds of suspensions, springs and dampers.
- know the description of rough and bumpy streets.
- understand the Fourier integral.
- understand the conflict between driving safety and comfort.
- be able to calculate simple properties of a car.
What do I have to know?
Some basic understanding of the following subjects will help you successfully participate in this course:
Algebra; Trigonometric Functions; Differential Calculus; Linear Algebra; Vectors; Coordinate Systems; Force, Torque, Equilibrium; Mass, Center of Gravity, Moment of Inertia; Method of Sections, Friction, Newton's Law, (Lagrange's Equation)
Course structure
This course has a total of 11 chapters, and the topics for each chapter are the following:
Chapter 1: Overview
Chapter 2: Damped Oscillator
Chapter 3: Fourier integral
Chapter 4: Conflict: Comfort vs. Safety I
Chapter 5: Conflict: Comfort vs. Safety II
Chapter 6: Ideal active system and skyhook damper principle
Chapter 7: Vibration absorber in powertrains
Chapter 8: Models and nonlinearities
Chapter 9: Homework solutions of chapter 1, 2 and 3
Chapter 10: Homework solutions of chapter 4, 5 and 6
Chapter 11: Homework solutions of chapter 7 and 8
Exam for the Certificate Track users: 17.07-31.07.2016 (exam period has been pushed forward)
All of the sources of funding (capital) for a business. Raising money for a startup. Getting a seed round from a VC. Going back to the till: Series B. An IPO. More on IPOs. Equity vs. Debt. Bonds vs. Stocks. Chapter 7:Bankruptcy Liquidation. Chapter 11: Bankruptcy Restructuring.
All of the sources of funding (capital) for a business.
How do we deal with the challenges and threats to vernacular architecture and make sure that it is sustained in this modern urbanized world? This is the key question we will try to answer in this course.
This architecture course takes you on a journey of understanding and appreciating the value of our everyday built environment. In the first two modules, we will explore the deeper socio-cultural meaning of rural vernacular architecture and look at the urban vernacular and challenges of people migrating from villages to live in cities; in module 3, we will focus on what we call ‘informal settlements’ in Asian cities; and in the final two modules, we will explore answers to a few questions that are very relevant to the current status and future development of vernacular architecture, such as:
- How can we conserve and sustain our vernacular cultural heritage?
- How can we reconcile tradition with modernity and originality?
We will also cast our eyes into the future, and discuss how the field of vernacular architecture might evolve and develop in the years to come.
Ultimately, the goal of this 5-week course is to help you establish your own viewpoints about the more complex or even contradictory issues in vernacular architecture, so you can make informed decisions regarding the protection and conservation of your local vernacular environments.
Special note: This course can be taken independently from The Search of Vernacular Architecture of Asia, Part 1.
我们要如何应对本土建筑面临的挑战和威胁?并确保本土建筑在这个现代城市化的世界中持续存在? 我们在本课程中将解决這些问题。
本建筑课程将带领你理解和欣赏我们日常建筑环境。前两个单元,我们将探索农村本土建筑的深层社会文化意义,并了解城市本土建筑和从农村移居到城市的人们所面临的挑战;第三单元,我们将专注于亚洲几大城市中,我们所谓的“非正式定居点”;最后两个单元,我们将探索与本土建筑当前形势和未来发展相关的几个问题,例如:我们如何保护和维持我们的本土文化遗产?我们如何平衡传统与现代性和原真性?我们也将放眼未来,讨论本土建筑领域可能会往哪个方向演变,在未来几年可能会有怎样的发展。這5周的课程旨在帮助你在本土建筑领域一些更為复杂或更深層次的问题上形成你自己的见解,便于你能夠在本土环境的保护和保育方面做出明智的决定。
特别说明:本课程可独立于“亚洲乡土建筑研究(第一部分)”,单独选修。
This course covers the essentials of using the version control system Git. You'll be able to create a new Git repo, commit changes, and review the commit history of an existing repo. You'll also learn how to keep your commits organized using tags and branches and you'll master the art of merging changes by crushing those pesky merge conflicts. Oh no! Was a mistake made along the way? Learn how to edit commits, revert changes, or even delete commits.
Recreational mathematics and inspirational videos by resident mathemusician Vi Hart. Doodling in Math: Spirals, Fibonacci, and Being a Plant [1 of 3]. Doodling in Math Class: Spirals, Fibonacci, and Being a Plant [2 of 3]. Doodling in Math: Spirals, Fibonacci, and Being a Plant [Part 3 of 3]. Doodling in Math Class: Binary Trees. Doodling in Math Class: Stars. Doodling in Math Class: Snakes + Graphs. Doodling in Math Class: Infinity Elephants. Doodling in Math: Sick Number Games. Doodling in Math Class: Squiggle Inception. Doodling in Math Class: Triangle Party. Mobius Story: Wind and Mr. Ug. Math Improv: Fruit by the Foot. Wau: The Most Amazing, Ancient, and Singular Number. Are Shakespeare's Plays Encoded within Pi?. What is up with Noises? (The Science and Mathematics of Sound, Frequency, and Pitch). Open Letter to Nickelodeon, Re: SpongeBob's Pineapple under the Sea. How To Snakes. Origami Proof of the Pythagorean Theorem. 9.999... reasons that .999... = 1. Pi Is (still) Wrong.. Fractal Fractions. Angle-a-trons. Binary Hand Dance. Re: Visual Multiplication and 48/2(9+3). The Gauss Christmath Special. Rhapsody on the Proof of Pi = 4. Doodle Music. What was up with Pythagoras?. A Song About A Circle Constant. Dialogue for 2. Doodling in Math Class: Connecting Dots. Hexaflexagons. Hexaflexagons 2. Hexaflexagon Safety Guide. Flex Mex. Optimal Potatoes. Green Bean Matherole. Borromean Onion Rings. Thanksgiving Turduckenen-duckenen. Snowflakes, Starflakes, and Swirlflakes. Doodling in Math: Spirals, Fibonacci, and Being a Plant [1 of 3]. Doodling in Math Class: Spirals, Fibonacci, and Being a Plant [2 of 3]. Doodling in Math: Spirals, Fibonacci, and Being a Plant [Part 3 of 3]. Doodling in Math Class: Binary Trees. Doodling in Math Class: Stars. Doodling in Math Class: Snakes + Graphs. Doodling in Math Class: Infinity Elephants. Doodling in Math: Sick Number Games. Doodling in Math Class: Squiggle Inception. Doodling in Math Class: Triangle Party. Mobius Story: Wind and Mr. Ug. Math Improv: Fruit by the Foot. Wau: The Most Amazing, Ancient, and Singular Number. Are Shakespeare's Plays Encoded within Pi?. What is up with Noises? (The Science and Mathematics of Sound, Frequency, and Pitch). Open Letter to Nickelodeon, Re: SpongeBob's Pineapple under the Sea. How To Snakes. Origami Proof of the Pythagorean Theorem. 9.999... reasons that .999... = 1. Pi Is (still) Wrong.. Fractal Fractions. Angle-a-trons. Binary Hand Dance. Re: Visual Multiplication and 48/2(9+3). The Gauss Christmath Special. Rhapsody on the Proof of Pi = 4. Doodle Music. What was up with Pythagoras?. A Song About A Circle Constant. Dialogue for 2. Doodling in Math Class: Connecting Dots. Hexaflexagons. Hexaflexagons 2. Hexaflexagon Safety Guide. Flex Mex. Optimal Potatoes. Green Bean Matherole. Borromean Onion Rings. Thanksgiving Turduckenen-duckenen. Snowflakes, Starflakes, and Swirlflakes.
Pourquoi la dette d'un pays devient-elle insoutenable ? Comment évaluer la viabilité budgétaire et extérieure de la dette ? Comment les pays pourraient-ils gérer leurs portefeuilles de la dette?
Ce cours vise à donner un tour d'horizon complet d’analyse de la viabilité et gestion de la dette pour les pays à faible revenu (AVD) et du cadre de la stratégie de gestion de la dette à moyen terme (SDMT) adopté par le FMI et la Banque mondiale.
Plus précisément, le cours va : (i) introduire les principes de la viabilité de la dette ; (ii) couvrir le cadre récemment révisé de viabilité de la dette pour les pays à faible revenu (CVD-PFR) ; et (iii) présenter le cadre de la stratégie de gestion de la dette à moyen terme (SDMT).
Si vous avez un intérêt professionnel pour la viabilité de la dette ou la gestion de la dette ou si vous êtes simplement curieux sur ces questions, nous espérons que vous nous rejoindrez à cette étude approfondie de l'une des questions les plus essentielles et les plus actuelles dans le domaine de la politique économique!
Ce cours en ligne a été élaboré par le FMI avec l’appui financier de la Facilité de Gestion de la Dette (FGD).
The course covers British literature and culture during Queen Victoria's long reign, 1837-1901. This was the brilliant age of Charles Dickens, the Brontës, Lewis Carroll, George Eliot, Robert Browning, Oscar Wilde, Arthur Conan Doyle, Rudyard Kipling, Alfred, Lord Tennyson – and many others. It was also the age of urbanization, steam power, class conflict, Darwin, religious crisis, imperial expansion, information explosion, bureaucratization – and much more.
General Washington at the Battles of Trenton and Princeton
Windows Movie Maker is a free video editing and publishing software program from Microsoft. This free online video editing course uses tutorials to show you how to use Windows Movie Maker to quickly and easily edit videos, add background audio or a voiceover, add transitions or effects to videos, and publish videos in a variety of formats. <br />
Everything you need to know to get started in Adobe Premiere Pro. Mac & PC friendly. Perfect for beginners.
Learn the key fundamentals of shooting great videos.
Modern video games are incredibly complex multimedia productions involving still and motion graphics, code, audio, interface elements, narrative elements and much more.
In this course, you will learn how and where all these pieces come from, who’s in charge of each piece and the different stages of the game design process. We will also show you how everything is brought together to create a final product.
In this course, you’ll enter the mind of a professional game designer. You’ll learn how to design different types of games, understand the commonalities between them and learn what is at the core of every game design, including game balance and why it is key to game design.
Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves.
To be a good game designer, it’s essential to have an understanding of the video game design industry’s fascinating history.
We’ve partnered with The Strong National Museum of Play to give you a unique look into the history of all things video game. The International Center for the History of Electronic Games at The Strong is the largest and most comprehensive public assemblage of video games and related materials in the world. The staff are celebrated experts in the field and the ICHEG is visited by scholars of video games from around the world. You’ll gain amazing insight into the history of video games with a guided exploration of key artifacts from the collection of more than 100,000 electronic games and materials.
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product.
In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
You will also learn about the different roles of a development team and how game designers collaborate with others to successfully create and market a final product.
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