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Pure Data is a popular dataflow programming environment for creative applications in audio, visuals and interaction. As an open source visual programming language, it is accessible to beginners, but it also offers a wide array of tools for experienced digital artists.


This course provides an introduction to the core programming skills required to design and build audio applications in Pure Data. Using synthesis, sampling, and signal processing techniques, users will learn to create unique and original devices and systems for music composition and performance. Throughout the course, we will review the fundamental objects available in Pure Data, and how to patch them together to implement standard audio techniques. We will also go over various best practices to help you organize your patches efficiently, and improve your workflow. Finally, we will put it all together in creative projects that will help you integrate what we have learned in your own art making. This introductory course will reveal that Pure Data is an ideal programming environment for creative purposes thanks to its built-in data processing and user interface tools.

Starts : 2016-01-13
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Kadenze Free Bodawala

This course provides hands-on experience in producing, mixing, and sound design with a digital audio workstation. Students will learn the fundamentals (physics) of sound and digital audio, proper gain staging, where and how distortion enters recordings and mixes, how to set levels and panning, effective sub group mixing, and an introduction to signal processing such as equalization, compression, delay, and reverb. In addition to core audio and mixing concepts, students will learn various production techniques, such as sequencing, arranging, automation, using virtual instruments (e.g. synths, samplers, and drum machine plugins), working with MIDI, plugin formats such as VST/Audio-Units, and mapping digital USB controllers for the studio and live performance.

The material covered in this course will range from the foundations of producing music and sound design, to more advanced topics such as Ableton "racks" (Audio Effect Racks, MIDI Effect Racks, Instrument Racks, and Drum Racks), multi-band effects processing, advanced modulation, warping, time-stretching, and mangling audio, as well as taking advantage of Live's audio analysis tools for extracting grooves, melody, harmony, and drums from recorded sound.

Starts : 2016-05-26
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This dynamic course focuses on the history of modern and postmodern art from the 19th and 20th centuries, with an emphasis on major works found in the collection of the renowned Art Institute of Chicago.  Painting, sculpture, photography, and other media, placed within a larger socio-political context, will reveal how aesthetic expression proves a compelling barometer of the modern human experience. 

From the advent of European democracy and the parallel birth of the avant-garde artist, whose singular vision boldly shattered prevailing styles and norms, to the radical rise of abstract painting and the even more provocative introduction of everyday objects into works of art, this course will unfold modernism’s defiant embrace of the new. This course will engage the major issues of twentieth-century aesthetic practice, from Freud’s description of the unconscious and the play of dreams as fertile source material for the artist, to the explosive rise of pop art and the dizzying information age that has profoundly shaped contemporary practice. To closely study modern and postmodern art is to learn how to look at the world, to take notice of form, color, and image, and to respond to the richness of visual and material culture that is all around us. 

This course will not only provide a canonical repertoire of great works of historic art, as well as the context for understanding them, but through the unfolding of such a narrative, these lectures will allow new ways of observing one’s own contemporary world and reimagining its value.

Starts : 2016-10-18
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Have you ever wanted to build a new musical instrument that responded to your gestures by making sound? Or create live visuals to accompany a dancer? Or create an interactive art installation that reacts to the movements or actions of an audience? If so, take this course!

In this course, students will learn fundamental machine learning techniques that can be used to make sense of human gesture, musical audio, and other real-time data. The focus will be on learning about algorithms, software tools, and best practices that can be immediately employed in creating new real-time systems in the arts.

Specific topics of discussion include:

• What is machine learning?

• Common types of machine learning for making sense of human actions and sensor data, with a focus on classification, regression, and segmentation

• The “machine learning pipeline”: understanding how signals, features, algorithms, and models fit together, and how to select and configure each part of this pipeline to get good analysis results

• Off-the-shelf tools for machine learning (e.g., Wekinator, Weka, GestureFollower)

• Feature extraction and analysis techniques that are well-suited for music, dance, gaming, and visual art, especially for human motion analysis and audio analysis

• How to connect your machine learning tools to common digital arts tools such as Max/MSP, PD, ChucK, Processing, Unity 3D, SuperCollider, OpenFrameworks

• Introduction to cheap & easy sensing technologies that can be used as inputs to machine learning systems (e.g., Kinect, computer vision, hardware sensors, gaming controllers)

Starts : 2016-09-13
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Can we capture the unpredictable evolutionary and emergent properties of nature in software? Can understanding the mathematical principles behind our physical world help us to create digital worlds? This class focuses on the programming strategies and techniques behind computer simulations of natural systems. We explore topics ranging from basic mathematics and physics concepts to more advanced simulations of complex systems. Subjects covered include physics simulation, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. Examples are demonstrated using the p5.js environment with a focus on object oriented programming.

Video featuring original artwork in P5.js by:
Particle Equalizer #1 by Sehyun Kim
Look at me! by Muqing Niu
Dancing Spring by Yue Hu
FireWork by Yue Hu
Nature Of Code final at ITP by Joe_Mango
Nature of Code - midterm by Marcela Nowak
Sound And Motion Coding by Marcela Nowak


Starts : 2016-11-18
No votes

This course proposes an introduction and overview of the history and practice of generative arts and computational creativity with an emphasis on the formal paradigms and algorithms used for generation.

On the technical side, we will study core techniques from mathematics, artificial intelligence, and artificial life that are used by artists, designers and musicians across the creative industry. We will start with processes involving chance operations, chaos theory and fractals and move on to see how stochastic processes, and rule-based approaches can be used to explore creative spaces. We will study agents and multi-agent systems and delve into cellular automata, and virtual ecosystems to explore their potential to create novel and valuable artifacts and aesthetic experiences.

The presentation is illustrated by numerous examples from past and current productions across creative practices such as visual art, new media, music, poetry, literature, performing arts, design, architecture, games, robot-art, bio-art and net-art. Students get to practice these algorithms first hand and develop new generative pieces through assignments and projects in MAX. Finally, the course addresses relevant philosophical, and societal debates associated with the automation of creative tasks.

Music for this course was composed with the StyleMachineLite Max for Live engine of Metacreative Inc.
Artistic direction: Philippe Pasquier, Programmation: Arne Eigenfeldt, Sound Production: Philippe
Bertrand

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This course introduces students to twenty-four of the greatest mo(nu)ments in the history of Western art, and the forces that shaped the larger history of Western culture. Two dozen key monuments in different media, including visual arts, music and literature, will provide the focus for an evolving and ever more widely ranging discourse concerning the ways in which we define art. We will examine the way art has been (and can be) interpreted and re-interpreted; the infinitely complex relationships between art and the artist and the viewer; and the time and place in which it is made and the time and place in which it is subsequently seen, assessed, and interpreted.

The course begins with an examination of the fifth century BC Parthenon (1) on the Acropolis at Athens, the greatest example of Greek classical architecture and sculpture, followed by a discussion of the Hellenistic sculpture, Laokoön (2), a discussion that expands the notion of classicism and entails thoughtful consideration of the rapport between art and human suffering.

The Roman Pantheon (3), Emperor Hadrian’s temple to the planetary deities, by many scholars identified as the most perfect building in the world, will be the focus of the second session, leading to an examination of the sixth-century AD mosaics at San Vitale in Ravenna (4).

The Early Middle Ages in Europe will focus on the Lindisfarne Gospels (5), while the Sainte Chapelle (6) in Paris will be the conduit for a conversation on the Medieval ecclesiastical interior.

The Renaissance will pit Leonardo’s Last Supper (7) against Titian’s Rape of Europa (8) and Michelangelo’s David (9); Palladio’s Villa Rotonda (10), Caravaggio’s Beheading of Holofernes (11), and Gianlorenzo Bernini’s Cornaro Chapel (12) will extend that discussion into the Baroque period.

Northern art will be discussed in a session that moves from Jan van Eyck’s Ghent Altarpiece (13) to the etchings of Albrecht Durer (14) and the Bathsheba of Rembrandt (15). The complex of absolutist complexes that is the palace of Versailles (16) will be viewed from the perspective of Goya, as introduced by his Self Portrait with Doctor Arrieta (17).

Jacques Louis David’s Oath of the Horatii (17) will be viewed against the backdrop of the ancient regime. Romantic and Realist alternatives to Neoclassicism will be found in the “trialogue” between Thomas Jefferson’s Monticello (18), Gericault’s Raft of the Medusa (19) and Courbet’s Burial at Ornans (20). Monet’s Impression: Sunrise of 1872 (21) is the opening of a session which ends with a comparison of the Eiffel Tower (22) and the Ferris Wheel in Chicago (23).

The last session will consider a work by Jackson Pollock (24) as representative of the Modern notion of the end of the hegemony of traditional representation.

Starts : 2016-09-13
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Kadenze Free Bodawala

The piano remains one of the great achievements of musical instrument design and has long served as a primary creative tool for musicians worldwide. In this course, we will look at how the piano’s design touches on a range of diverse topics, like: where musical scales come from and how the piano’s design impacts creativity; the expressive relationship between various keyboard instrument designs; the extraordinary range of color that emerges when we listen closely to how various intervals can be tuned, and in turn the choices we need to make when tuning a keyboard instrument. We will also consider how the piano can be reinvented, both acoustically and digitally. This will include study of the prepared piano, the autonomous piano, and the digital piano, as well as Trueman’s own prepared digital piano, which itself raises a host of questions regarding rhythm, meter and groove, music perception, adaptive digital systems, and the creative process.

This is not a history course, but it is course that uses the piano to bring together a range of subjects that are often ignored or under developed in traditional music curricula. Nor is it a composition course, but students will be asked to create in a variety of ways, and it should be of use to both experienced and aspiring composers, not to mention pianists. We will engage with a range of music, going back to Frescobaldi, Scarlatti, J.S. Bach and his son C.P.E. Bach, through Schubert, all the way to more recent composers like Conlon Nancarrow, György Ligeti, and John Cage. And finally this is in part an “artist practicum” course, focusing on the creative process and how composers today might invent, and reinvent, instruments to create new work; some of Trueman’s own work, including the Nostalgic Synchronic Etudes for prepared digital piano, will come in to play.

Starts : 2016-10-04
No votes
Kadenze Free Bodawala

The course, lecture, and examples build on each other to teach the fundamentals of programming in general (logic, loops, functions, objects, classes) and also deals with advanced topics including multi-threading, events and signals. Throughout the course, students create meaningful and rewarding expressive digital “instruments” that make sound and music in direct response to program logic. The ChucK language provides precise high-level control over time, audio computation, and user interface elements (track pad, joysticks, etc.). ChucK is used (unknowingly in most cases, via SMule Apps) by millions of users throughout the world, and is the backbone of dozens of academic programs and laptop orchestras. Learning to program using ChucK, through the musical examples provided in this course, will prepare students to program in C++, Java, and other languages. There will be special guest lectures from creators of the ChucK language, Dr. Ge Wang (Stanford University) and Dr. Perry R. Cook (Princeton University).

Starts : 2016-11-08
No votes
Kadenze Free Bodawala Canvas.net

Explore how leading audio, music, and video technology companies bring products from idea to market, and discover your career options in the industry! In five 30- to 60-minute sessions, you’ll gain insight into daily life at companies such as Adobe, Universal Audio, iZotope, and more. Learn from professionals who design, engineer, manage, and market leading creative technologies. Examine best practices and responsibilities of various industry roles. Hiring managers will share secrets in navigating the hiring process. And, get your questions answered by our mentor network of creative tech experts and entrepreneurs, who will be online to offer advice in AMA’s and one-on-one office hours.


Continue learning about the creative technology industry in our companion course, Inside the Music and Video Technology Industry.

Starts : 2017-06-06
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Kadenze Free EdX.htm%2525253Fcategoryid%2525253D7.htm%25253Fcategoryid%25253D22.htm%3F&sortby%3Dname&datetype%3D&

This 4-session survey course covers the main designers in Parisian Fashion from the 1950s to the 1990s, focusing closely on one iconic creative individual for each decade. Their work is discussed in light of the cultural and political context of the time, which students learn about through video lectures, assigned readings and discussions. In addition to learning about specific designers and key sartorial techniques and trends, students learn about the main phenomena in the fashion business for each decade.

The first session will be devoted to the 1950s and the beginning of post-war changes in dress codes for both men and women. Pierre Cardin is the featured designer. The second session will be devoted to the 1960s and the culture of youth that it brought about. Yves Saint Laurent is the featured designer. The third session is devoted to the 1970s, with Kenzo and Sonia Rykiel in the limelight. The fourth session covers the 1980s culture of power, money, and excess with Jean Charles de Castelbajac, Rei Kawakubo and Yoshi Yamamoto as the highlighted designers.

Starts : 2016-10-11
No votes

This Art History course investigates the role of the French avant-garde in developing and showcasing new modern forms and approaches to art and visual culture in the 19th century. The material addresses the most critical issues of modernity from Realism through Post-Impressionism. We will cover the stylistic changes that challenged academic art, the new subjects that confounded modern audiences, and the new roles and authority of the modern artist. To do this, we will focus on the European world through a series of video podcasts and online readings over five weeks. By the end of the course, you will understand the issues of modernity and the way that art and art-making addressed these issues as well as recognize the profound impact that 19th century Europe had in shaping our contemporary ideas of being “modern.”

Starts : 2016-10-04
No votes
Kadenze Free Bodawala

Today's vast amount of streaming and video conferencing on the Internet lacks one aspect of musical fun and that's what this course is about: high-quality, near-synchronous musical collaboration. Under the right conditions, the Internet can be used for ultra-low-latency, uncompressed sound transmission. The course teaches open-source (free) techniques for setting up city-to-city studio-to-studio audio links. Distributed rehearsing, production and split ensemble concerts are the goal. Setting up such links and debugging them requires knowledge of network protocols, network audio issues and some ear training.

Starts : 2017-04-12
No votes
Kadenze Free Information Limits Social+media

This course will take the student through the basics of visual development: from visual storytelling to character design; from creatures to environment design. Beginning with simple visual elements, the student will learn how to create images that tell a story visually, as well as support a production in animation, live action, and video games.

Starts : 2016-10-11
No votes
Kadenze Free Bodawala

A course examining the art of moving while standing still, and traveling far without moving. This will be approached through a study of form and variation techniques used in music. Students will be asked to make more from less while maintaining musical interest in their compositions.

Compositional techniques and styles studied include minimalism, ambient, alternative, musique concréte, popular, independent, experimental and sample based music. Assessment will consist of short composition assignments (1-2 min) rooted in class discussion and readings. These will be turned in as audio files. A single composition of 5-10 minutes will act as the final project.

By the end of this course students will be able to:

· Compose an engaging piece of music using a minimum amount of musical material.

· Critically engage with a piece of music through aural analysis.

· Analyze or break down music compositions to determine structural form and construction.

· Adapt compositional principles to their own music.

· Discover new approaches to music composition.

Starts : 2017
No votes

This class provides a theoretical and practical understanding of the growing field of contemporary museum education. It includes an examination of the changes occurring in art and design educational paradigms within the museum world, the evolving nature of museums as institutions with educational missions, along with learning and interpretive theories unique to the museum context. The class provides an extensive hands-on component devoted to the special methods, practices, and skills associated with teaching with artworks, and in designing educational material, projects, programs and innovative learning experiences within the art and design museum settings. The course also explores critical issues facing the field through theory, practice, and the analysis of case studies, including audience diversity, collaboration with schools and communities, the rethinking of museum missions and practices, and the potential for innovation and avant-garde practice within the field.

Starts : 2016-11-29
No votes

This course is an introduction to writing code within the context of the visual arts. It asks two primary questions:

What is the potential of software within the visual arts?
As a designer or artist, why would I want (or need) to write software?

Software influences all aspects of contemporary visual culture. Many established artists have integrated software into their process. Prominent architects and designers not only use software, they commission custom software to help them realize their unique ideas. The creators of every innovative video game and Hollywood animated film write custom software to enhance their work.

As a comprehensive first introduction to the potential of software development within a broad range of the arts, this course aspires to teach you to engage the computer more directly with code. Programming opens the possibility to create not only tools, but systems, environments, and new modes of expression. It is here that the computer ceases to be a tool and becomes a medium.

Starts : 2016-09-20
No votes
Kadenze Free Bodawala

This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. We will build from a simple mass-spring and pendulum to demonstrate oscillation, learn how to simulate those systems in the computer, and also prove that these simple oscillations behave as a sine wave. From that we move to plucked strings and struck bars, showing both solutions as combined traveling waves and combined sine wave harmonics. We continue to build and simulate more complex systems containing many vibrating objects and resonators (stringed instruments, drum, plate), and also learn how to simulate echos and room reverberation. Through this process, we will learn about digital signals, filters, oscillators, harmonics, spectral analysis, linear and non-linear systems, particle models, and all the necessary building blocks to synthesize essentially any sound. The free open-source software provided will make it possible for anyone to use physical models in their art-making, game or movie sound, or any other application.

Starts : 2016-09-27
No votes
Kadenze Free Bodawala

This course provides an introductory overview of audio synthesis and visual programming using Native Instruments' Reaktor Software.  Students will receive an in-depth look into various audio synthesis methods, including: additive, subtractive, sampling, wavetable, physical modeling, and granular synthesis, as well as the various types of modulation synthesis. Students will also learn about the history of the synthesizer and electronic music, and will take a look at many of the current sound design trends in electronic music.  

Additional topics include:
• Sound + waveform characteristics (Timbre)
• Modulation/filters/envelopes
• MIDI/OSC
• Analog + digital signals
• Signal flow
• DAWs/sequencing
• Sound design
• Audio effects
• Production techniques
• Audio warping/FFT 

Starts : 2016-06-01
No votes

Creative Programming for Audiovisual Art aims to enhance student skills and experience in the development of software for the creation and manipulation of sounds and images, both in real and non-real time. The course explores the intersection and similarities between sound and image signal processing through the exploration of combined audiovisual approaches. As such it is suitable for those with a strong interest in creative technologies from either an engineering or creative arts background.

This course extends the principles of creative engineering for use in arts, games, and more general interaction scenarios so that students can develop their own projects through the use of computational approaches to audiovisual processing. The lessons will be taught using Javascript. It is recommended that students have some experience with using Processing and some background in digital audio and/or digital image manipulation before taking this course.

Materials on how to use Javascript will be made available, and we will be using bespoke tools and libraries to make this a lot easier. At first we will use ready made code to apply creative techniques. Following this, you’ll be expected to develop your own code based on what you’ve learned. Throughout this process, you should pick up some great skills.

We will spend the first few sessions exploring Digital Audio Signal Processing. This will cover synthesis, sequencing, filtering, sample loading and playback, panning and rudimentary analysis. Following this we’ll be looking at audiovisual interaction using video and 3D graphics.

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