Online courses directory (19947)
This UX course provides an introduction to the field of UX research. Learners will gain an understanding of what is involved in UX research, including conducting interviews, evaluating systems, and analyzing systems using principles of good design.
When designing systems that work for users, there is no substitute for watching them try to use the system to see what works and what doesn’t.
In this UX course, you will learn how to design and conduct tests with users that will tell you how effective your design is for helping users do what they need to do, and how they feel about using your system.
This college-level, calculus-based Introductory Newtonian Mechanics course covers all of the topics and learning objectives specified in the College Board Course Description for Advanced Placement®Physics C (Mechanics). It covers Newton’s Laws, Kinematics, Energy, Momentum, Rigid Body Rotation, and Angular Momentum. The course covers applications of these basic principles to simple harmonic motion, orbital motion, and to problems that involve more than one basic principle. These principles also underlie the 12 online laboratory activities.
Our emphasis is on helping students learn expert-like ways of solving challenging problems, many of which are similar to problems on previous Advanced Placement Examinations in Mechanics C. We stress a key insight: mechanics is about forces changing motion. We apply this concept to organizing the core knowledge in a way that helps students apply it to sophisticated multi-concept problems. We feel this is the best way to prepare students for success not only on the AP Examination but also in other college-level science, technology, engineering and math courses that emphasize problem-solving.
If you are a teacher looking to learn better ways to teach your students, or are interested in using some of our MOOC materials in your own classroom—possibly as a private online course for your students—we strongly encourage you to sign up for our teacher’s discussion cohort, a “private discussion room” for teachers to share pedagogical ideas and instructional techniques.To join these discussions, verify yourself as a teacher by clicking this link, and we will enroll you in the teacher’s discussion cohort.
FAQ
How long is this course?
The course consists of 13 weeks of required (graded) material and 2 weeks of optional (ungraded) material. You do not need to complete the optional weeks in order to receive a certificate, but we strongly encourage you to complete these units, especially if you are preparing for the College Board’s AP Physics C: Mechanics exam.
Is there a required textbook?
You do not need to buy a textbook. A complete eText, including worked-examples and some video lectures, is included in this edX course and is viewable online. If you would like to use a textbook with the course (for example, as a reference), most calculus-level books are suitable. Introductory physics books by Young and Freedman, Halliday, Resnick, & Walker, or Knight are all appropriate (and older editions are fine).
My physics is a little rusty. How should I prepare for this course?
If you would like to brush-up on basic mechanics skills before taking this course, we recommend the brief warm-up course, On-Ramp to AP Physics C: Mechanics.
What if I take a vacation?
The course schedule is designed with this in mind! Course content is always released at least 3 weeks ahead of the deadline, providing you with the opportunity for flexibility in scheduling.
How are grades assigned?
There are five parts of the course that are worth points: (1) Checkpoint problems are incorporated into the reading; (2) most weeks have an interactive lab component; (3) more involved homework problems occur at the end of each week and (4) quizzes at the end of every 1-2 weeks; (5) the course culminates in a final exam. Each category is worth a varying number of points; and you are allowed several attempts on each problem. A final grade of at least 60% is needed for certification; hence you will not have to do every problem.
Note: Taking this Course Involves Using Some Experimental Materials
The RELATE group that authors and administers this course is a physics education research group. We are dedicated to understanding and improving education, especially online. In one of the only published studies measuring learning in a massive open online course (MOOC), we showed that a previous iteration of this course produced slightly more conceptual learning than a traditionally taught on-campus course. Currently, we are working to find just what caused this learning.
In this course, the RELATE group will be comparing learning from different types of online activities that will be administered to randomly assigned sub-groups of course participants. At certain points in the course, new vs. more traditional sequences of activities will be assigned to different sub-groups. We will then use common questions to compare the amount of associated learning. Which group receives the new activities will be switched so that all groups will have some new activities and some traditional ones.
Our experimental protocol has been approved by the MIT Committee on Use of Human Subjects. As part of this approval we have the obligation to inform you about these experiments and to assure you that:
- We will not divulge any information about you that may be identified as yours personally (e.g. a discussion post showing your user name).
- The grade for obtaining a certificate will be adjusted downwards (from 60%) to compensate if one group has slightly harder materials.
Note: By clicking on the “Enroll Now” button, you indicate that you understand that everyone who participates in this course is randomly assigned to one of the sub-groups described above.
In this UX capstone course, you’ll use the skills you’ve gained in the UX Design XSeries to conduct formative research, generate alternative design concepts, develop wireframes and a prototype, run a user test, and present a design specification document that that could be handed off to a developer for implementation.
In this UX research capstone course, you’ll conduct a multi-stage user experience research study on a product. You will employ interviews, inspection methods, and user testing to gain and communicate valuable insight that can be used to improve the product. You can propose your own product, or you can choose from a list provided by the instructional team.
In this course you will use fundamental engineering and mathematical tools to understand and analyze basic bioelectricity and circuit theory in the context of the mammalian nervous system.
This course is for students who are interested in learning about relating the systems of the human body that involve or communicate with bioelectrical systems, including the heart, brain, muscles, and the neuromuscular system that connects them all together.
Students will learn how bioelectricity can be used to record and control the way the body electric behaves. Suggested text: “Neuroscience” by Purves, et al.
This course is offered by the nanoHUB-U project, which is jointly funded by Purdue and NSF with the goal of transcending disciplines through short courses accessible to students in any branch of science or engineering. These courses focus on cutting-edge topics distilled into short lectures with quizzes, homework, and practice exams.
HTML5 is the standard language of the Web, developed by W3C. For application developers and industry, HTML5 represents a set of features that people will be able to rely on for years to come. HTML5 is supported on a wide variety of devices, lowering the cost of creating rich applications to reach users everywhere.
Whatever mobile phones, connected objects, game consoles, automobile dashboards, and devices that haven’t even been considered yet, HTML5 helps write once and deploy anywhere!
In this course, you will learn all the new HTML5 features to help create great Web sites and applications in a simplified but powerful way. HTML5 provides native support for video and audio without plug-ins, provides support for offline applications, for games with smooth interactive animations, and much more.
AP® Spanish Language and Culture is a challenging course taught exclusively in Spanish that helps students to improve their proficiency across the three modes of communication: Interpretive, Interpersonal and Presentational. This course is designed to help you prepare for the AP exam, and focuses on the integration of authentic resources including online print, audio, and audiovisual resources, as well as traditional print resources such as literature, essays, and magazine and newspaper articles. Students will communicate using advanced vocabulary and linguistic structures as they build proficiency in all modes of communication toward the advanced level. Class is conducted completely in Spanish and includes frequent writing and integration of skills with a review of grammatical structures, which are troublesome for second-language learners. Advanced organizational and analytical strategies are taught, and students will complete the course feeling better prepared to take the AP exam.
This course is authorized as an Advanced Placement® (AP®) course by the AP Course Audit. The AP Course Audit was created by the College Board to give schools and students the confidence that all AP courses meet or exceed the same clearly articulated curricular expectations of colleges and universities.
By taking an AP course and scoring successfully on the related AP Exam, students can:
- Stand Out in College Admissions
- Earn College Credits
- Skip Introductory Classes
- Build College Skills
Advanced Placement® and AP® are trademarks registered and/or owned by the College Board, which was not involved in the production of, and does not endorse, these offerings.
Learn the most difficult concepts in the AP® Macroeconomics course, roughly 60% of the AP exam material, from top AP instructors.
Each module will cover one of the most demanding concepts in the AP® Macroeconomics course (based on College Board data from 2011–2013 Advanced Placement® exams).
These tricky topics are broken into bite-sized pieces—with short instructional videos, interactive graphs, and practice problems written by many of the same people who write and grade your AP® Macroeconomics exam.
NEW in 2016: Automated assessment of free-response questions from écree.com
Topics include:
- Nominal & Real Values
- Classical & Keynesian Models
- Aggregate Demand
- Aggregate Supply
- Short-Run Macroeconomic Equilibrium
- Moving to Long-Run Equilibrium
- Economic Growth 8. Fiscal Policy
- Money & the Money Market
- Money Creation
- Monetary Policy
- Loanable Funds
- Phillips Curve
- Foreign Exchange Markets
This course is specifically designed for blended learning in AP classrooms, but can also be used by AP students independently as supplementary help and exam review.
* Advanced Placement® and AP® are trademarks registered and/or owned by the College Board, which was not involved in the production of, and does not endorse, these offerings.
This course focuses on Azure Storage as a service that scales to meet the data storage demand, allows data access anywhere at any time based on an internet connection, provides a platform for building internet-scale applications, and can store structured and non-structured data in the appropriate format in the cloud.
You’ll be introduced to managing storage through Azure Storage accounts as well as the different types of accounts a storage account can contain.
This computer science course provides an overview on designing and analyzing real-time operating systems (RTOS). Found in most mission critical and infrastructure systems, real-time systems are both challenging and rewarding to build.
Derived from the course instructor’s ground-breaking text on the subject, learn about real-time systems from one of the leading educators in the field.
A minimum understanding of computing principles at a high school level is suggested. Join us as we adventure into the world of real-time systems.
Verified students are eligible to earn Continuing Education Units (CEUs) and Professional Development Hours (PDHs), valid toward continuing education requirements for many professional certifications.
Fundamentals of Neuroscience is a three part course that explores the structure and function of the nervous system -- from the microscopic inner workings of a single nerve cell, to the staggering complexity of the brain, and beyond to the social interactions and societal dynamics that our brains make possible.
In this first module we’ll look at how individual neurons use electricity to transmit information. We’ll invite you to build up a neuron, piece by piece, using interactive simulations, and we’ll take you on field trips in and around Harvard and Boston, bring you into the lab, and show you how to conduct DIY neuroscience experiments on your own.
Lessons will include video content, interactive content, forum spaces associated with the lessons, and in Lessons 3, labs and lab content.
You can move around within the lessons at your own pace. The only 'graded' part of the course is your final exam. You don't have to get everything correct to 'complete' lessons, you just have to engage with the content!
Please note that this course is NOT hosted on the edX platform, but can be found at www.mcb80x.org. To receive a certificate for this course, you must register for the course through EdX and successfully complete the final exam during an established exam period.
HarvardX requires individuals who enroll in its courses on edX to abide by the terms of the edX honor code. HarvardX will take appropriate corrective action in response to violations of the edX honor code, which may include dismissal from the HarvardX course; revocation of any certificates received for the HarvardX course; or other remedies as circumstances warrant. No refunds will be issued in the case of corrective action for such violations. Enrollees who are taking HarvardX courses as part of another program will also be governed by the academic policies of those programs.
HarvardX pursues the science of learning. By registering as an online learner in an HX course, you will also participate in research about learning. Read our research statement to learn more.
Harvard University and HarvardX are committed to maintaining a safe and healthy educational and work environment in which no member of the community is excluded from participation in, denied the benefits of, or subjected to discrimination or harassment in our program. All members of the HarvardX community are expected to abide by Harvard policies on nondiscrimination, including sexual harassment, and the edX Terms of Service. If you have any questions or concerns, please contact harvardx@harvard.edu and/or report your experience through the edX contact form.
At the core of improving teaching and learning is the need to accurately determine what students have learned as a result of teaching practices. This is a research problem, to which STEM instructors can effectively apply their research skills and knowledge.
In this course, you will learn about the “teaching as research” framework. This framework is a deliberate, systematic, and reflective use of research methods used to develop and implement teaching practices that advance the learning experiences and outcomes of both students and teachers.
Participants will learn about effective teaching strategies and the research that supports them, as well as how to collect and analyze evidence of student learning.
This course is targeted to graduate students and post-doctoral fellows within STEM disciplines (science, technology, engineering, and mathematics) that are seeking faculty careers at college and university.
The “Teaching as Research” framework is a core idea of The Center for the Integration of Research, Teaching, and Learning (CIRTL), which is a National Science Foundation (NSF) funded network of research universities committed to preparing outstanding future faculty in STEM disciplines, with the ultimate goal of improving undergraduate STEM education in the U.S.
In this course, you’ll enter the mind of a professional game designer. You’ll learn how to design different types of games, understand the commonalities between them and learn what is at the core of every game design, including game balance and why it is key to game design.
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product.
In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
You will also learn about the different roles of a development team and how game designers collaborate with others to successfully create and market a final product.
In this second module we will explore how neurons communicate with each other. We will investigate the collective behavior of neurons in small circuits and ways in which signals between neurons are modulated.
Each lesson will be media and content rich and will challenge you to master material with interactive segments that depend on your feedback to move forward in the lesson. You will be able to use virtual labs simulating neurons and circuitry to test your understanding of the course material. Lessons will also be filled with beautiful animations, exploring the richness and complexity of the brain. Documentaries focusing on cutting-edge topics in neuroscience will take you inside labs, hospitals and research institutions around Harvard, MIT and Boston, and quiz banks will allow you to test your knowledge on your own time.
Please note that this course is NOT hosted on the edX platform, but can be found at www.mcb80x.org. To receive a certificate for this course, you must register for the course through EdX and successfully complete the final exam during an established exam period.
HarvardX requires individuals who enroll in its courses on edX to abide by the terms of the edX honor code. HarvardX will take appropriate corrective action in response to violations of the edX honor code, which may include dismissal from the HarvardX course; revocation of any certificates received for the HarvardX course; or other remedies as circumstances warrant. No refunds will be issued in the case of corrective action for such violations. Enrollees who are taking HarvardX courses as part of another program will also be governed by the academic policies of those programs.
HarvardX pursues the science of learning. By registering as an online learner in an HX course, you will also participate in research about learning. Read our research statement to learn more.
Harvard University and HarvardX are committed to maintaining a safe and healthy educational and work environment in which no member of the community is excluded from participation in, denied the benefits of, or subjected to discrimination or harassment in our program. All members of the HarvardX community are expected to abide by Harvard policies on nondiscrimination, including sexual harassment, and the edX Terms of Service. If you have any questions or concerns, please contact harvardx@harvard.edu and/or report your experience through the edX contact form.
This psychology course is all about the relationship between health and behavior. We will examine stress as a concept and learn about its relation to health and psychological adjustment. We will discuss abnormal behavior and how psychologists assess it as well as a wide range of psychological disorders and approaches to their treatment.
This course includes video-based lectures and demonstrations, interviews with real research psychologists and a plethora of practice questions to help prepare you for the AP® Psychology exam.
This is the fifth in a six-course AP® Psychology sequence that is designed to prepare you for the AP® Psychology exam.
Additional Courses:
AP® Psychology - Course 1: What is Psychology?
AP® Psychology - Course 2: How the Brain Works
AP® Psychology - Course 3: How the Mind Works
AP® Psychology - Course 4: How Behavior Works
AP® Psychology - Course 6: Exam Preparation & Review
Some video game designers are programmers in their own right, and may have even come from that background to a designer’s role. Others have a less formal background. All video game designers should have a solid understanding of what programmers can and cannot do, how assets interact with code, what algorithmic thinking is and how to take advantage of the capabilities of different engines and tools.
This computer science course focuses on using IaaS (Infrastructure as a Service) virtual machines in Microsoft Azure for IaaS workloads, emphasizing basic configuration, planning, deployment and management tasks. You’ll learn how how to secure and make your virtual machines highly available and scalable.
This course is designed to show faculty, instructors and organizational leadership how to create a course on edX. The course will cover the strategy behind getting the word out about a course, creating course content that is interactive, engaging, and accessible, and delivering a finished course.
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