Online courses directory (19947)
Whereas some accidents are caused by aircraft failures, others can be traced to psychological or physiological elements, such as pilot fatigue or a mechanic’s complacency. This course will emphasize the following topics: human performance, benefits of training, advanced technology...
This course helps participants improve our world by building an innovative project to help a category of people in need they select. You can build a project for people in another continent or within your local community. The choice is yours.
The Carpe Diem process enables innovative course design for digital and blended courses. It is an agile course development process...
This MOOC is for those who wish to understand the 2014 Congressional elections and their impact. More is at stake than which party will control the House and the Senate!...
This course examines how people learn, practice, and evaluate traditional and contemporary craft techniques. Social science theories of design, embodiment, apprenticeship learning, skill, labor, expertise, and tacit knowledge are used to explore distinctions and connections among art, craft, and science. We will also discuss the commoditization of craft into market goods, collectible art, and tourism industries. Ethnographic and historical case studies include textiles, glassblowing, quilting, cheese making, industrial design, home cooking, factory and laboratory work, CAD-CAM. In-class demonstrations and hands-on craft projects will be included.
This course provides a foundation to the design of the environment from the scale of the object, to the building to the larger territory. The design disciplines of architecture as well as urbanism and landscape are examined in context of the larger influence of the arts and sciences. Students are expected to develop skills in thinking and analysis, spatial representation, and design methodologies. Through lectures and design exercises, students are provided an opportunity to establish a reference for understanding the discipline of architecture and environmental design, and are given an introduction to design fundamentals and the design process.
What was the early modern economy like, and how did monetization impact artistic production, consumption, and the afterlife of objects? This seminar-format class explores major topics and themes concerning interconnections between early modern artistic and architectural creation and the economy. We will approach capitalism not as an inevitable system, but rather as a particular historical formation. Core course themes: commodification, production, and consumption, using case studies of the impact of the mercantile economy on chapels; palaces; prints and paintings, and their replication; and other material objects, including coins.
Transmedia narratives exist across multiple storytelling platforms, using the advantages of each to enhance the experience of the audience. No matter which medium nor how many, the heart of any successful transmedia project is a good story. In this class we will spend time on the basics of solid storytelling in speculative fiction before we move on to how to translate those elements into various media. We will then explore how different presentations in different media can complement and enhance our storytelling. While we will read scholarly articles and discuss ideas about transmedia, this is primarily a class in making speculative fiction transmedia projects. We will analyze the strengths and weaknesses of various mediums and consider how they complement each other, and how by using several different media we can give the audience a more complete, rewarding, and immersive experience.
This is a week long open learning event to engage the teaching community from across the globe to join in designing, sharing, and discussing how to create great learning designs for transforming education...
Being able to think like an engineer is a skill that will help you in any science or math class or career. What makes engineering thinking important and useful is its tinkering approach to problem solving...
Este curso dirigido por la Dra. Marta Ferrer le permitirá adquirir un conocimiento general de los principios de educación médica, y entender la importancia de ofrecer una enseñanza explícita en las prácticas...
This DIT MOOC, in association with GetReskilled, is a free three-week introduction to Pharmaceutical Manufacturing, while also creating a collaborative...
As the world's data grow exponentially, organizations across all sectors, including government and not-for-profit, need to understand, manage and use big, complex data sets—known as big data...
CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.
Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games.
Learn to produce great designs, be a more effective engineer, and communicate with high emotional and intellectual impact. This project based course gives students the ability to understand, contextualize, and analyze engineering designs and systems. By learning and applying design thinking, students will more effectively solve problems in any domain. Lectures focus on teaching a tested, iterative design process as well as techniques to sharpen creative analysis. Guest lectures from all disciplines illustrate different approaches to design thinking. This course develops students' skills to conceive, organize, lead, implement, and evaluate successful projects in any engineering discipline. Additionally, students learn how to give compelling in-person presentations. Open to all majors, all years.
This course offers an analysis of the keen interest shown by France and the French in North American cultures since the eighteenth century. Not only did France contribute to the construction of both Canadian and American nations but also it has constantly delineated its identity by way of praising or criticizing North American cultures. Taught in French.
This course is an introduction to computational biology emphasizing the fundamentals of nucleic acid and protein sequence and structural analysis; it also includes an introduction to the analysis of complex biological systems. Topics covered in the course include principles and methods used for sequence alignment, motif finding, structural modeling, structure prediction and network modeling, as well as currently emerging research areas.
A faculty/staff team shares how and why they incorporate self-care into their professional practice.
"Innovation is not a gift that you’re born with. It’s a skill that anyone can learn." - Drew Boyd
In this course, students will master the tools necessary to generate new ideas and quickly transform those concepts into a viable pipeline of new products and services.
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