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Starts : 2007-02-01
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This class will explore the cultural history and media industry surrounding the masculine drama of professional wrestling. Beginning with wrestling's roots in sport and carnival, the class examines how new technologies and changes in the television industry led to evolution for pro wrestling style and promotion and how shifts in wrestling characters demonstrate changes in the depiction of American masculinity. The class will move chronologically in an examination of how wrestling characters and performances have changed, focusing particularly on the 1950s to the present. Students may have previous knowledge of wrestling but are not required to, nor are they required to be a fan (although it is certainly not discouraged, either).

Special thanks to the WWE for allowing us to use various materials and for their participation and help with the course.

Starts : 2006-02-01
No votes
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This course examines the interplay of art, science, and commerce shaping the production, marketing, distribution, and consumption of contemporary media. It combines perspectives on media industries and systems with an awareness of the creative process, the audience, and trends shaping content. There will be invited discussions with industry experts in various subject areas. Class projects will encourage students to think through the challenges of producing media in an industry context. CMS.610 is for undergraduate credit, whereas CMS.922 is for graduate credit. Though the requirements for graduates are more stringent, the course is intended for both undergraduate and graduate students.

Starts : 2013-09-01
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Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games.

Starts : 2015-02-01
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This course examines the theory and practice of using computational methods in the emerging field of digital humanities. It develops an understanding of key digital humanities concepts, such as data representation, digital archives, information visualization, and user interaction through the study of contemporary research, in conjunction with working on real-world projects for scholarly, educational, and public needs. Students create prototypes, write design papers, and conduct user studies.

Starts : 2011-09-01
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This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.

Starts : 2014-02-01
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This seminar is a space for collaborative inquiry into the relationships between social movements and the media. We'll review these relationships through the lens of social movement theory, and function as a workshop to develop student projects. Seminar participants will work together to explore frameworks, methods, and tools for understanding networked social movements in the digital media ecology. We will engage with social movement studies as a body of theoretical and empirical work, and learn about key concepts including: resource mobilization; political process; framing; New Social Movements; collective identity; tactical media; protest cycles; movement structure; and more. We'll explore methods of social movement investigation, examine new data sources and tools for movement analysis, and grapple with recent innovations in social movement theory and research. Assignments include short blog posts, a book review, co-facilitation of a seminar discussion, and a final research project focused on social movement media practices in comparative perspective.

Starts : 2010-09-01
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This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Starts : 2014-09-01
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This course examines the social, cultural, economic, and political aspects of digital games. Topics include the socio-technical aspects of digital gaming, embodiment and space, communities, spectatorship and performance, gender, race, sexuality, e-sports and sports games, and the politics and economics of production processes, including co-creation and intellectual property.

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Starts : 2015-02-01
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This class addresses important, current debates in media with in-depth discussion of popular perceptions and policy implications. Students will engage in the critical study of the economic, political, social, and cultural significance of media, and learn to identify, analyze, and understand the complex relations among media texts, policies, institutions, industries, and infrastructures. This class offers the opportunity to discuss, in stimulating and challenging ways, topics such as ideology, propaganda, net neutrality, big data, digital hacktivism, digital rebellion, media violence, gamification, collective intelligence, participatory culture, intellectual property, artificial intelligence, etc., from historical, transcultural, and multiple methodological perspectives.

Starts : 2008-02-01
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The television landscape has changed drastically in the past few years; nowhere is this more prevalent than in the American daytime serial drama, one of the oldest forms of television content. This class examines the history of these "soap operas" and their audiences by focusing on the production, consumption, and media texts of soaps. The class will include discussions of what makes soap operas a unique form, the history of the genre, current experimentation with transmedia storytelling, the online fan community, and comparisons between daytime dramas and primetime serials from 24 to Friday Night Lights, through a study of Procter & Gamble's As the World Turns.

Starts : 2013-02-01
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Hacking and trolling; mass murders and bullying. What do these have in common? One theory holds that these are all "deviant" social behaviors, occurring both online and off, which have purportedly been brought about or exacerbated by our new media environment. Such aberrant behaviors seemingly give us ample reason to fear digital and social media. But is technology to blame? We will grapple with this question as we investigate how our understanding of new technologies and media is socially shaped and, in turn, how new media might influence our social behavior.

We will begin by studying how similar panics about "old" media (books, film, television and even the written word itself) set historical precedents for these current fears. Along the way we will establish and explore issues embedded in debates about new media, including questions of class, gender, youth, sex, and violence. Such topics will be placed in cross-cultural perspective, allowing us to compare the nature of panics over contemporary events and issues—e.g. the Columbine school shootings, cyber-bullying, Japanese otaku, and the Chinese "Human Flesh Search Engine"—occurring within both the United States and East Asia. Students will read essays, keep media journals and watch films pertaining to weekly topics.

Starts : 2012-02-01
No votes
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This course is an introduction to the short story. Students will write stories and short descriptive sketches. Students will read great short stories and participate in class discussions of students' writing and the assigned stories in their historical and social contexts.

Starts : 2011-09-01
No votes
MIT OpenCourseWare (OCW) Free Closed [?] Infor Information environments Information Theory JaverianaX Nutrition Reading assessment reading comprehension

This course covers all aspects of molecular biosignatures, such as their pathways of lipid biosynthesis, the distribution patterns of lipid biosynthetic pathways with regard to phylogeny and physiology, isotopic contents, occurrence in modern organisms and environments, diagenetic pathways, analytical techniques and the occurrence of molecular fossils through the geological record. Students analyze in depth the recent literature on chemical fossils. Lectures provide background on the subject matter. Basic knowledge of organic chemistry required. Students taking graduate version complete additional assignments.

Starts : 2004-09-01
No votes
MIT OpenCourseWare (OCW) Free Closed [?] Infor Information environments Information Theory JaverianaX Nutrition Reading assessment reading comprehension

This course is designed to be a survey of the various subdisciplines of geophysics (geodesy, gravity, geomagnetism, seismology, and geodynamics) and how they might relate to or be relevant for other planets. No prior background in Earth sciences is assumed, but students should be comfortable with vector calculus, classical mechanics, and potential field theory.

Starts : 2014-09-01
No votes
MIT OpenCourseWare (OCW) Free Closed [?] Infor Information environments Information Theory JaverianaX Nutrition Reading assessment reading comprehension

This course provides an introduction to the study of environmental phenomena that exhibit both organized structure and wide variability—i.e., complexity. Through focused study of a variety of physical, biological, and chemical problems in conjunction with theoretical models, we learn a series of lessons with wide applicability to understanding the structure and organization of the natural world. Students also learn how to construct minimal mathematical, physical, and computational models that provide informative answers to precise questions.

This course is appropriate for advanced undergraduates. Beginning graduate students are encouraged to register for 12.586 (graduate version of 12.086). Students taking the graduate version complete different assignments.

Starts : 2006-02-01
No votes
MIT OpenCourseWare (OCW) Free Infor Information environments Information Theory JaverianaX Nutrition Reading assessment reading comprehension

This course presents the phenomena, theory, and modeling of turbulence in the Earth's oceans and atmosphere. The scope ranges from centimeter to planetary scale motions. The regimes of turbulence include homogeneous isotropic three dimensional turbulence, convection, boundary layer turbulence, internal waves, two dimensional turbulence, quasi-geostrophic turbulence, and macrotrubulence in the ocean and atmosphere.

Starts : 2014-09-01
No votes
MIT OpenCourseWare (OCW) Free Closed [?] Infor Information environments Information Theory JaverianaX Nutrition Reading assessment reading comprehension

This course provides an introduction to the atmospheric chemistry involved in climate change, air pollution and biogeochemical cycles using a combination of hands-on laboratory, field studies, and simple computer models. Lectures will be accompanied by field trips to collect air samples for the analysis of gases, aerosols and clouds by the students.

Starts : 2010-09-01
No votes
MIT OpenCourseWare (OCW) Free Closed [?] Infor Information environments Information Theory Nutrition Structural+engineering

This class presents microeconomic theory and applications of consumer and producer behavior and welfare analysis at an intermediate level. In addition to standard competitive models, we study deviations due to externalities, asymmetric information, and imperfect rationality. We apply this material to policy debates including minimum wage regulations, food stamp provision, trade protection, educational credentials, health insurance markets, and real estate markets.

Starts : 2007-02-01
No votes
MIT OpenCourseWare (OCW) Free Closed [?] Infor Information environments Information Theory Nutrition Structural+engineering

This course explores the theoretical and empirical perspectives on individual and industrial demand for energy, energy supply, energy markets, and public policies affecting energy markets. It discusses aspects of the oil, natural gas, electricity, and nuclear power sectors and examines energy tax, price regulation, deregulation, energy efficiency and policies for controlling emission.

Starts : 2015-09-01
No votes
MIT OpenCourseWare (OCW) Free Closed [?] Infor Information environments Information Theory Nutrition

This introductory course will provide you with a multidisciplinary approach to managing waste in low- and middle-income countries, with strategies that diminish greenhouse gas emissions and provide enterprise opportunities for marginalized populations. You will focus on understanding some of the multiple dimensions of waste generation and management. Topics are presented in real contexts through case studies, field visits, civic engagement and research, and include consumer culture, waste streams, waste management, entrepreneurship and innovation on waste, technology evaluation, downcycling / upcycling, Life Cycle Analysis and waste assessment. Labs include building low-cost, small scale technology, field trips to waste-related institutions and businesses, art workshops and e-waste scrapping taught by practitioners, artists and waste enthusiasts.

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