Online courses directory (19947)
What makes living (and nonliving) things tick?. Homeostasis. Bread Mold Kills Bacteria. Glaciers With Chocolate. Rock Cycle. Homeostasis. Bread Mold Kills Bacteria. Glaciers With Chocolate. Rock Cycle.
Watch fun, educational videos on all sorts of Physics questions. Bridge Design and Destruction! (part 1). Bridge Design (and Destruction!) Part 2. Shifts in Equilibrium. The Marangoni Effect: How to make a soap propelled boat!. The Invention of the Battery. The Forces on an Airplane. Bouncing Droplets: Superhydrophobic and Superhydrophilic Surfaces. A Crash Course on Indoor Flying Robots.
Watch fun, educational videos on all sorts of Physics questions. Thomas Young's Double Slit Experiment. Newton's Prism Experiment. Bridge Design and Destruction! (part 1). Bridge Design (and Destruction!) Part 2. Shifts in Equilibrium. The Marangoni Effect: How to make a soap propelled boat!. The Invention of the Battery. The Forces on an Airplane. Bouncing Droplets: Superhydrophobic and Superhydrophilic Surfaces. A Crash Course on Indoor Flying Robots. Heat Transfer. Thomas Young's Double Slit Experiment. Newton's Prism Experiment. Bridge Design and Destruction! (part 1). Bridge Design (and Destruction!) Part 2. Shifts in Equilibrium. The Marangoni Effect: How to make a soap propelled boat!. The Invention of the Battery. The Forces on an Airplane. Bouncing Droplets: Superhydrophobic and Superhydrophilic Surfaces. A Crash Course on Indoor Flying Robots. Heat Transfer.
11.941 and 11.942 make up a one-year seminar. The goal of this seminar is to explore the role of science and scientists
Todo lo que enseño a Profesores de Yoga acerca de la respiración (que muchos profesores todavía no saben y deberían)
Learn everything you need to know about mixing electronic music with Logic Pro - Includes project stems to download
Las estructuras están presentes en todos los sistemas que nos rodean. Descubrirlas y entender cómo funcionan es sencillo y fascinante.
We will look at programming iPhone and Android apps with Actionscript 3 and Adobe Flash CS5.5, Flash CS6 or Flash CC.
Aprenda a planejar suas campanhas de publicidade no ambiente mobile.
This course is currently under development and is expected to be offered October 2015.
A step by step guide to learn how to design a great mobile app.
Learn commercial Mobile App Design. Write once and build to iOS, Android, Kindle Fire and NOOK at the touch of a button.
This course will demonstrate how to develop and publish great looking and highly functional apps for iPhone and Android
Learn mobile application testing on any platform and deliver a flawless customer experience from start to finish.
Why build for one when you can build for 6,000+ devices with Adobe AIR. Session Topics: Orientation and Capabilities.
How do you design a mobile app that truly changes people's lives? How can you understand how a new service is being used, both quantitatively and qualitatively? How can you use all of the rich sensing and I/O capabilities of mobile devices to create experiences that go far beyond what's possible on a traditional computer?
Mobile devices are changing the ways that we interact with each other and information in the world. This course will take you from a domain of interest, through generative research, design, usability, implementation and field evaluation of a novel mobile experience. You'll finish the course with a working, field-tested application suitable for release in the app store as well as a deep understanding of human interaction with mobile devices and services.
Based on a popular MIT class that has been taught since 2006 by Frank Bentley of Yahoo Labs and Ed Barrett, a Senior Lecturer at MIT, this course will explore what makes mobile devices unique. A primary focus will be on studying existing behavior and using key findings for design. While writing the code for an app is a part of the class, the majority of the topics will cover designing and evaluating a unique mobile experience. Along the way, you will have opportunities to share your work with other students from around the world! Java experience (or Objective C for iOS users) and a smartphone are required.
All required readings are available within the courseware, courtesy of The MIT Press. A print version of the course textbook, Building Mobile Experiences, is also available for purchase. The MIT Press is offering enrolled students a special 30% discount on books ordered directly through the publisher’s website. To take advantage of this offer, please use promotion code BME30 at The MIT Press site.
Want to create the next big app, grounded in the needs of real users? This course will teach you Human Computer Interaction (HCI) methods to better understand current behavior in a domain, and then design, develop, and deploy your own application.
This module will take you from an application idea through the creation of a paper prototype and a usability evaluation to validate initial usability of your concept.
Completion of Mobile Application Experiences Part 1 is not required. You can begin this module with an idea you have had on your own.
This course is part of a five-part Mobile Application Experiences series:
- 21W.789.1x: Mobile Application Experiences Part 1: From a Domain to an App Idea
- 21W.789.2x: Mobile Application Experiences Part 2: Mobile App Design
- 21W.789.3x: Mobile Application Experiences Part 3: Building Mobile Apps
- 21W.789.4x: Mobile Application Experiences Part 4: Understanding Use
- 21W.789.5x: Mobile Application Experiences Part 5: Reporting Research Findings
Are you interested in getting into the BOOMING mobile application market? This course will enable you the skills to build clean and attractive UI designs for iOS Apple and Android products. This class is designed for people who already have a working knowledge of computers and some beginner to intermediate design knowledge. Although this course is focused on the design side of the mobile applications, you will go through some information that will assist you on understanding developmental requirements and specifications. Coders, designers and developers are encouraged to take this course as it will definitely aid your understanding of the entire development process. We will begin by looking into the details of each popular mobile device and how they relate to your designs. You will be encouraged to share your work with your classmates, engage in discussion and learn to utilize constructive criticism. To determine your progress, you will be given a weekly quiz and a practical assignment. You will prepare a working model otherwise known as a proof of concept POC and understand how to properly balance functionality with appeal. Finally, we will be designing an entire five screen mobile application suitable for the iOS and Android that would be ready to implement into coding. After this class, you will be ready to take on the vast UI Mobile Application market with confidence on the road to success! Learn how to design for the fastest growing industry today while it is burning hot and growing! Applicable Job Roles: mobile application UI designer, software UI designer, web UI designer, mobile application developer, icon designer, mobile application developer, UX/UI architect
Course on how to create a great mobile app business! Learn app marketing strategies, how to monetize apps & ASO training
Mobile Apps Development through App Inventor.
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