Online courses directory (2511)
Fundamentals of photoelectric conversion: charge excitation, conduction, separation, and collection. Lectures cover commercial and emerging photovoltaic technologies and cross-cutting themes, including conversion efficiencies, loss mechanisms, characterization, manufacturing, systems, reliability, life-cycle analysis, risk analysis, and technology evolution in the context of markets, policies, society, and environment.
This course is one of many OCW Energy Courses, and it is an elective subject in MIT's undergraduate Energy Studies Minor. This Institute–wide program complements the deep expertise obtained in any major with a broad understanding of the interlinked realms of science, technology, and social sciences as they relate to energy and associated environmental challenges.
This is a course on the fundamentals of probability geared towards first- or second-year graduate students who are interested in a rigorous development of the subject. The course covers most of the topics in 6.431 (sample space, random variables, expectations, transforms, Bernoulli and Poisson processes, finite Markov chains, limit theorems) but at a faster pace and in more depth. There are also a number of additional topics, such as language, terminology, and key results from measure theory; interchange of limits and expectations; multivariate Gaussian distributions; deeper understanding of conditional distributions and expectations.
This course offers a comprehensive introduction to the field of program analysis. It covers some of the major forms of program analysis including Type Checking, Abstract Interpretation and Model Checking. For each of these, the course covers the underlying theories as well as modern techniques and applications.
Fundamentals of Public Policy is an introductory course that explores policy-making as both a problem-solving process and a political process. We look at policy-making from the perspective of different focal actors and institutions, including: administrative agencies, legislators, the courts, the mass public, interest groups, and the media. We examine the interplay between policy development and institutions, and review normative and empirical models of policy-making.
Exploring these issues will require us to address questions like: How and why does something come to be seen as a "public problem" requiring a governmental response, while others fail to get attention? Why do we need public policies? What determines the content and nature of public policies? Who decides public policy priorities? Does public policy ever accomplish anything worthwhile?
General introduction to systems engineering using both the classical V-model and the new Meta approach. Topics include stakeholder analysis, requirements definition, system architecture and concept generation, trade-space exploration and concept selection, design definition and optimization, system integration and interface management, system safety, verification and validation, and commissioning and operations. Discusses the trade-offs between performance, lifecycle cost and system operability. Readings based on systems engineering standards and papers. Students apply the concepts of systems engineering to a cyber-electro-mechanical system, which is subsequently entered into a design competition.
Students will prepare a PDR (Preliminary Design Review)-level design intended for the Cansat Competition.This year's class will be taught in the form of a Small-Private-Online-Course (SPOC) and offered simultaneously to students at MIT under number 16.842 and Ecole Polytechnique Fédérale de Lausanne (EPFL) as ENG-421.
Furniture making is in many ways like bridge building, connections holding posts apart with spans to support a deck. Many architects have tried their hand at furniture design, Wright, Mies Van Der Rohe, Aalto, Saarinen, Le Corbusier, and Gerhy.
We will review the history of furniture making in America with a visit to the Decorative Arts Collection at the Museum of Fine Arts in Boston and have Cambridge artist/craftsman Mitch Ryerson show us his work and talk about design process. Students will learn traditional woodworking techniques beginning with the use of hand tools, power tools and finally woodworking machines.
Students will build a single piece of furniture of an original design that must support someone weighing 185 lbs. sitting on it 12 inches off the ground made primarily of wood. Students should expect to spend approximately 80 hours in the shop outside of class time.
Preregistered architecture students will get first priority but first meeting attendance is mandatory. Twelve student maximum, no exceptions.
How are math, art, music, and language intertwined? How does intelligent behavior arise from its component parts? Can computers think? Can brains compute? Douglas Hofstadter probes very cleverly at these questions and more in his Pulitzer Prize winning book, "Gödel, Escher, Bach". In this seminar, we will read and discuss the book in depth, taking the time to solve its puzzles, appreciate the Bach pieces that inspired its dialogues, and discover its hidden tricks along the way.
This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.
This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games.
This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games.
This course provides a rigorous treatment of non-cooperative solution concepts in game theory, including rationalizability and Nash, sequential, and stable equilibria. It covers topics such as epistemic foundations, higher order beliefs, bargaining, repeated games, reputation, supermodular games, and global games. It also introduces cooperative solution concepts—Nash bargaining solution, core, Shapley value—and develops corresponding non-cooperative foundations.
Increasingly, political scientists are using game theory to analyze strategic interactions across many different settings. Each of the sub-fields, to differing degrees, has seen game theoretic concepts enter its vocabulary, and students entering the profession will need to understand the potential and limits of game theory. This course aims to give students an entry-level understanding of the basic concepts of game theory, and how these concepts have been applied to the study of political phenomena.
Because an important component of game theory in political science and political economy is the analysis of substantive political phenomena, we will cover illustrative examples each week in combination with methodological developments. The political and economic phenomena that we will examine include legislative rules, nuclear deterrence, electoral competition, and imperfect markets.
Increasingly, political scientists are using game theory to analyze strategic interactions across many different settings. Each of the sub-fields, to differing degrees, has seen game theoretic concepts enter its vocabulary, and students entering the profession will need to understand the potential and limits of game theory. This course aims to give students an entry-level understanding of the basic concepts of game theory, and how these concepts have been applied to the study of political phenomena.
Because an important component of game theory in political science and political economy is the analysis of substantive political phenomena, we will cover illustrative examples each week in combination with methodological developments. The political and economic phenomena that we will examine include legislative rules, nuclear deterrence, electoral competition, and imperfect markets.
This half-term course examines the choices that we make which affect others and the choices others make that affect us. Such situations are known as "games" and game-playing, while sounding whimsical, is serious business. Managers frequently play "games" both within the firm and outside it – with competitors, customers, regulators, and even capital markets! The goal of this course is to enhance a student's ability to think strategically in complex, interactive environments. Knowledge of game theory will give students an advantage in such strategic settings. The course is structured around three "themes for acquiring advantage in games": commitment / strategic moves, exploiting hidden information, and limited rationality.
This course develops and applies principles of game theory relevant to managers' strategic decisions. Topics include how to reason about strategies and opponents; strategic commitment, reputation, and "irrational" actions; brinkmanship and negotiation; auctions; and the design of markets and contests. Applications to a variety of business decisions that arise in different industries, both within and outside the firm.
This course is an introduction to the fundamentals of game theory and mechanism design. Motivations are drawn from engineered/networked systems (including distributed control of wireline and wireless communication networks, incentive-compatible/dynamic resource allocation, multi-agent systems, pricing and investment decisions in the Internet), and social models (including social and economic networks). The course emphasizes theoretical foundations, mathematical tools, modeling, and equilibrium notions in different environments.
This course examines the social, cultural, economic, and political aspects of digital games. Topics include the socio-technical aspects of digital gaming, embodiment and space, communities, spectatorship and performance, gender, race, sexuality, e-sports and sports games, and the politics and economics of production processes, including co-creation and intellectual property.