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Learning Solutions Magazine: Bad Gamification Won't Fix Bad eLearning: Seven Principles That Will by Fiona Quigley
Gamification is the use of game elements to motivate people to complete tasks. According to the Gartner Hype Cycle for Education, though, gamification is sliding into the Trough of Disillusionment, where interest wanes as experiments and implementations fail to deliver. Why? This article connects poor gamification implementation and poor eLearning design, and it suggests what we can do about both.
