News from e-Learning companies
Learning Solutions Magazine: Gamification and Evidence-Based Practice by Ruth Clark
What do we know about the effectiveness of gamification? We know that it depends on the type and design of the game, the instructional goal, and the learner’s background. In a series of experiments detailed in the new fourth edition of e-Learning and the Science of Instruction, Richard Mayer has identified several factors that lead to better learning from games.
