Courses tagged with "Growth" (3)
Basic probability. Should have a reasonable grounding in basic algebra before watching. Basic Probability. Example: Marbles from a bag. Example: Picking a non-blue marble. Example: Picking a yellow marble. Term Life Insurance and Death Probability. Probability with Playing Cards and Venn Diagrams. Addition Rule for Probability. Compound Probability of Independent Events. Getting At Least One Heads. Example: Probability of rolling doubles. LeBron Asks: What are the chances of making 10 free throws in a row?. LeBron Asks: What are the chances of three free throws versus one three pointer?. Frequency Probability and Unfair Coins. Example: Getting two questions right on an exam. Example: Rolling even three times. Introduction to dependent probability. Example: Dependent probability. Example: Is an event independent or dependent?. Example: Bag of unfair coins. Monty Hall Problem. Example: All the ways you can flip a coin. Example: Probability through counting outcomes. Permutations. Combinations. Example: Ways to arrange colors. Example: 9 card hands. Example: Ways to pick officers. Getting Exactly Two Heads (Combinatorics). Probability and Combinations (part 2). Probability using Combinations. Exactly Three Heads in Five Flips. Generalizing with Binomial Coefficients (bit advanced). Example: Different ways to pick officers. Example: Combinatorics and probability. Example: Lottery probability. Mega Millions Jackpot Probability. Conditional Probability and Combinations. Birthday Probability Problem. Random Variables. Discrete and continuous random variables. Probability Density Functions. Expected Value: E(X). Binomial Distribution 1. Binomial Distribution 2. Binomial Distribution 3. Binomial Distribution 4. Expected Value of Binomial Distribution. Poisson Process 1. Poisson Process 2. Law of Large Numbers. Introduction to Random Variables. Probability (part 1). Probability (part 2). Probability (part 3). Probability (part 4). Probability (part 5). Probability (part 6). Probability (part 7). Probability (part 8).
This is a standard course in "game theory," designed with the School of Information MSI students as the primary audience. This course is the pre-requisite for several ICD courses. To be well-prepared for management, policy and analysis in the information professions you need to first have a solid grounding in game theory and its applications to problem solving. Thus, the primary objective is to teach you a set of useful theories and how to apply them to solve problems. The emphasis is on method and application. Course Level: Graduate This Work, SI 563 - Game Theory, by Yan Chen is licensed under a Creative Commons Attribution-NonCommercial license.
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