Courses tagged with "Information" (477)
Learn to create puzzle pieces of any size or shape for use in your latest project or App using Photoshop & Illustrator
You and your kids can easily learn how to make a side scrolling space "shoot-em-up" for your Mac.
Go from zero to expert with a real life internet marketer.
Learn how to control the appearance of your content within an HTML document.
Videotutoriales paso a paso. Totalmente en español. Crearás tus propios proyectos en el ámbito personal y profesional.
CURSO REVIT
Custom Handlettering covers unique and beautiful handlettering used across a wide spectrum of design disciplines. The practice involves drawing letterforms already composed into words, rather than creating characters for an entire alphabet and combining them. Generated for specific uses rather than assembled from a kit of parts, handlettering provides infinite variety for type designers. Students will explore ways to build out an entire digital typeface from handlettered characters.
Tools, methods, and techniques for creating expressive lettering using traditional tools and media such as ink, pen, paint, and brush will be demonstrated. Digitizing hand drawn type into vector fonts, and combining handwork with digital design within projects will be explored. Creating consistent lettering systems by hand and exploring handlettering from illuminated manuscripts through graffiti are also covered.
Aprende a crear plugins de efectos, generadores, transiciones y títulos con Motion 5 para emplearlos en Final Cut Pro X.
Como hacer paginas web. ¡Sin programación, paso a paso y desde cero! Aprende las técnicas PROBADAS para crear un website
To be effective, educational technologies must be designed based on what we know about how people learn. Through interviews with experts in the field, this course explores educational technologies, outlines the theories that influence their development, and examines their use.
Participants will both give and receive feedback from others in the class forums as part of this course. To synthesize main ideas, participants will work towards creating a pitch for a new educational technology.
In Unit 1, we will talk about the history of educational technologies and how these technologies have influenced how we learn.
In Unit 2, we will explore what it means to learn something and different approaches to deepen learning.
In Unit 3, we will focus on active learning and take a closer look at simulations that can foster learning.
Unit 4 introduces the idea of collaborative learning and considers communities of practice.
Unit 5 provides an overview of different types of assessment and delves into how technology is changing the field of assessment.
Unit 6 is all about design-based research, a methodology for research and design of educational innovations.
The field of learning games is rapidly growing, with interest from academics, publishers, schools and startups. But what makes a good learning game? Where do ideas come from and how do you create them? These are the questions that this course tries to answer.
The premise of learning games from some perspectives seems like a perfect and easy solution - get people to learn things they don’t want to by motivating them through game play. To others it seems like an oxymoron - if learning is hard then it can’t possibly be fun at the same time. The key to designing good learning games is to reconcile these perspectives by creating games that focus on creating environments based on “hard fun.” This idea will be a central tenet of this course.
Through six units comprising nine weeks, we will look at the evolution of educational video games and hear from experts working on many aspects of learning games from design to development to implementation. For the course project, participants will create their own learning game. This course utilizes Gameblox, a game editor that uses a block based programming language to allow anyone to create games.
Step-by-Step guide to creating professional, eye catching eBook layouts that sell, using Keynote.
Do you see yourself as a non-creative individual? Do you want to learn to effectively design and create sharper and more successful websites and graphics from the ground up? This course will teach the basics plus a whole lot more to help get you on the road to creating, designing and implementing solid designs for the web! In this introductory course, basic design thinking, theory and practice will be explored in an easy to absorb, fun and relaxed environment. Students will begin by understanding and implementing the foundations of design: the basic elements and principles of design. These elements and principles are applicable to all design mediums such as architecture, art, graphic design, photography, print and web design. Special emphasis will be given to the application of these principles and elements, along with color and typography, to the medium of web design. For students who have not had formal training in design, this course will bring them up to speed with the fundamentals of design, while learning how to apply these concepts to web and graphic design. For students who have received previous design training, this course will offer new techniques, tips and tricks, and new ways of thinking of design fundamentals while applying these concepts to the electronic mediums of web design and graphics for the web.
Improve the look and effectiveness of your web sites, mobile apps and digital media by learning the rules of design
In this course you will learn about the different experiences patients go through in a medical context. The patient journey explores the interaction between the patient and the healthcare providers in all stages of the disease; coping with treatment and dealing with expectations, and interaction with and between different stakeholders.
This course will give designers and specialists in healthcare the knowledge, insights and tools to be able to analyze and improve patient experience. You will learn how to map complex healthcare scenarios, pinpoint opportunities and create hands-on solutions aimed at improving the patient experience.
This course is an introduction to patient journey mapping; developed at the Delft University of Technology and applied in improvement of care pathway. Step-by-step, the course visualizes the different stakeholders, phases and actions involved in patient treatment. You will be challenged to pursue new insights and given unique opportunities to learn, observe and question patients and medical professionals, with the opportunity to attend a live broadcasted, interactive surgery.
No previous knowledge about health care innovation, design or journey mapping is necessary.
LICENSE
The course materials of this course are Copyright Delft University of Technology and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike (CC-BY-NC-SA) 4.0 International License.
Want to teach your students how to tackle difficult community problems using creative and novel solutions?
This education and teacher training course has been developed to train teachers to use design thinking in the classroom to find creative and innovative solutions to everyday community problems. It is based on Cooper Hewitt’s innovative classroom activity called Design in the Classroom as well as on our national workshop series, Smithsonian Design Institute.
In this pilot version of the course, you will define design and learn how it can be many things to many people. You will also learn the stages of the design process and work through each stage to create a design solution to a real-life community problem. Finally, you will take design into your own classroom by discussing how design thinking can be used to address required curriculum, evaluating existing design-based lesson plans, and creating a design-based lesson plan for your students.
Schritt für Schritt wird erklärt, wie ihr konkurrenzfähige und vor allem kostendeckende Angebote erstellt.
There is no doubt that innovation is key to progress. Companies worldwide invest millions per year on the development of new products and services that will ensure their economic sustainability. However, innovation is a challenging endeavor that requires strategic thinking, customer focus, the right organizational climate, and an effective management approach.
Designers, with their specific skills, can take a major part in driving innovation. This is already successfully happening in companies like SAP, Pepsi-Co and Philips, where design professionals play a leading role in steering innovation. Inspired by these cases, this design course is aimed at designers who would like to take a more active role in the innovative efforts of companies, and who want to go beyond executing new product/service design briefs.
This advanced course is aimed at strategic designers with an interest in acquiring a more senior position in the company or even becoming a Chief Design Officer (CDO). Designers with ambition to better understand and develop their strategic potential, become sparring partners in crafting briefs, and influence strategic decision-making within their organizations will also gain a lot from this course.
By using a three-step approach for leading and managing strategic innovation projects, this course will teach you how to harness your existing design practices – such as envisioning, orchestrating, inspiring, etc. - and transform them into powerful innovation drivers. You will learn how to use these practices to impact strategic decision-making, win stakeholders’ support, and identify relevant KPIs. You will also learn how to adapt your design practices and design-driven way of working to a particular company. Finally, you will practice some design methods to make your impact durable over time.
Through a combination of short lectures, given by design and innovation experts, practical exercises, webinar and individualized feedback, you will learn which design capabilities and practices are most valued by companies, and how to use them effectively for improving a company’s innovation performance. To help you gain a better understanding of innovation, you will:
- learn how your strategic contributions can help companies create and capture value through innovation.
- gain an in-depth understanding of the organization you are working in.
- utilize this understanding to effectively interact with management and other stakeholders.
The lecturers instructing this course are experts in the field of Strategic Value of Design, with experience in teaching this course to Master students at TU Delft, as well as executives through masterclasses at TU Delft. The masterclass on this subject has been highly recommended by design professionals.
By the end of this course, you will know how to effectively communicate your value in a company and how to fulfill leadership positions within your organization. You will also be encouraged to interact with one another and other design professionals.
LICENSE
The course materials of this course are Copyright Delft University of Technology and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike (CC-BY-NC-SA) 4.0 International License.
Are you a design practitioner eager to become more strategic? Are you a business professional who wants to become more innovative? In this course, made by the world’s first strategic design school, you’ll follow the lead of big successful companies who already create new business opportunities and spark innovation by practicing design.
This course will introduce you to a hands-on design approach for finding new business opportunities. You will experience first-hand how design can be of value for your organisation. You’ll be challenged to create your own concepts that generate new business opportunities.
This course is produced by the same team that created the Strategic Product Design master programme at TU Delft, one of the oldest and most established programmes of strategic design in the world. Moreover, industry experts will help bridging design practice and business theory in a way that is unique in the present educational landscape.
LICENSE
The course materials of this course are Copyright Delft University of Technology and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike (CC-BY-NC-SA) 4.0 International License.
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