Courses tagged with "Information" (477)
You can dive into digital publishing or mock up a UX design by creating a PDF that includes interactive elements.
Un práctico y directo curso que te dará a conocer las funciones y recursos de este fundamental programa para fotógrafos.
Aprende a crear retratos realistas desde cero
Learn all the basics of how to use and implement a Web site using WordPress
Learn step by step the fundamentals of 3D animation by creating an entire 3D animated space scene from scratch.
Get familiar with 3D Coat's interface, major features, and terminology.
Basics of After Effects
Learn digital painting from a professional game and graphic artist.
Do you ever say to yourself, “there has to be a better way!” Then engineering is for you!
Engineering can be done by everyone, as long as you have a passion for problem solving. In this credit-eligible course, we will walk you through the steps of how to become a true engineer by teaching the engineering design process in a hands-on learning environment.
This course is an active introduction to developing an engineering mindset by teaching the necessary skills to be added to your engineering toolbox. You will learn to identify opportunities, imagine new solutions, model your creations, make decisions, build prototypes, and showcase your ideas that impact the world.
Taught by engineering professors and highlighting industry engineers in action, this course will equip engineers-in-training with skills necessary to compete in today’s world of innovation.
This is a two-credit course at Arizona State University (FSE 100 Introduction to Engineering). It is strongly encouraged that you consult with your institution of choice to determine how these credits will be applied to their degree requirements prior to transferring the credit.
Learn how to use drawing tools and to create graphic and button symbols from the Flash for Beginners Training.
We have all played and enjoyed games, but how do people actually design them? How do you describe a game? What are the basic elements? How do designers create an experience for the player? What about prototyping and iterating?
This course explores these questions and others through six content units over seven weeks. Participants will be introduced to game design and game design concepts, emphasizing the basic tools of game design: paper and digital prototyping, design iteration, and user testing. The audience for this course includes current and aspiring game designers and those interested in delving deeply into the game creation process.
For the course project, participants will create either a digital game or a board game. This course leverages Gameblox, a game editor that uses a block based programming language to allow anyone to create games.
Graphic design goes beyond Photoshop. Learn the basics of design theory to become a real graphic design master
In today’s diverse consumer market, illustration exists through many forms of expression breaking with traditional roles of the illustrator. Through a series of projects, students will explore the translation, production and distribution of their visual ideas. Through the integration of design principles and drawing skills, students gain an opportunity to discover new possibilities for illustrated visual expression in the market.
A student should have basic drawing skills, basic digital tool skills (Adobe Illustrator and Adobe Photoshop) and understanding in fundamental design theory, in order to take this class.
This is an intro course to logo design. In this course you can learn how to create a logo for yourself or your client.
Animated GIFs are kind of like the flipbooks of the digital age. Quick and easy to produce and distribute, but with almost endless creative possibilities, the creation of animated GIFs is a great way to begin to explore both digital and traditional time based media. The popularity of animated GIFs in social media and advertising, the rise of short form video sharing sites like Vine and Instagram, and the ability to easily create short animations and videos with mobile devices make this kind of "micro cinema" an important part of our contemporary media landscape. Course will include introduction to creating GIFs with Adobe Photoshop.
A series of 4 exercises exploring various principles of design, time-based media, and animation while learning industry standard 2D animation software Adobe After Effects. These exercises will focus on the design, editing, timing, and animation skills needed to complete our larger class project "Title Transformation". Individual exercises will be graded separately. There will not be a final critique of the work, but there will be brief daily feedback from the instructor, and students are encouraged to seek feedback and critique from each other. Although there's a lot of software to learn during this exploration, we must never lose sight of the fact that we are designers and communicators first, and software operators second.
"Projectionists -- pull curtain before titles" This note was attached to cans of film reels containing Otto Preminger's 1955 classic, The Man with the Golden Arm. Before this, movie theaters didn't even open the curtain until the opening credits were over. The Man with the Golden Arm marked a turning point when film titles became more than just a dull roll of credits and became part of the artistic statement of the film itself. Preminger had collaborated with legendary graphic designer Saul Bass (Links to an external site.) to create a simple but arresting cut out animation that changed how we view the title sequence forever. Since that time, title sequence design has become an art form of it own, blending graphics, typography, as well as both traditional and experimental film and animation techniques to create unique visions that are sometimes more fascinating than the movies and television shows they were created for.
Earn continuing education credit while learning about the 2012 Intl Green Construction Code!
A short course that introduces you to the principles and process of designing a great user experience.
This UX course provides an introduction to the fields of UX research and design. Learners will gain an understanding of what is involved in UX research, including conducting interviews, evaluating systems, and analyzing systems using principles of good design. Learners will also learn about the work involved in UX Design, including the generation of promising design solutions and the creation of prototypes at multiple levels of fidelity. By interleaving successive phases of UX Research and Design, learners will see how to learn from inevitable mistakes and improve towards a product with a great UX.
This course is part of the User Experience (UX) Research and Design MicroMasters Program offered by MichiganX.
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