Courses tagged with "Nutrition" (6413)
This is an advanced course on modeling, design, integration and best practices for use of machine elements such as bearings, springs, gears, cams and mechanisms. Modeling and analysis of these elements is based upon extensive application of physics, mathematics and core mechanical engineering principles (solid mechanics, fluid mechanics, manufacturing, estimation, computer simulation, etc.). These principles are reinforced via (1) hands-on laboratory experiences wherein students conduct experiments and disassemble machines and (2) a substantial design project wherein students model, design, fabricate and characterize a mechanical system that is relevant to a real world application. Students master the materials via problems sets that are directly related to, and coordinated with, the deliverables of their project. Student assessment is based upon mastery of the course materials and the student's ability to synthesize, model and fabricate a mechanical device subject to engineering constraints (e.g. cost and time/schedule).
2.01x introduces principles of structural analysis and strength of materials in applications to three essential types of load-bearing elements: bars in axial loading, axisymmetric shafts in torsion, and symmetric beams in bending.
The course covers fundamental concepts of continuum mechanics, including internal resultants, displacement fields, stress, and strain.
While emphasizing analytical techniques, the course also provides an introduction to computing environments (MATLAB) and numerical methods (Finite Elements: Akselos)
This course is based on the first subject in solid mechanics for MIT Mechanical Engineering students. Join them and learn how to predict linear elastic behavior, and prevent structural failure, by relying on the notions of equilibrium, geometric compatibility, and constitutive material response.
This graduate-level course is a computationally focused introduction to elliptic curves, with applications to number theory and cryptography.
Learn how to interact professionally and increase productivity via email.
In the 21st century, embedded systems are the systems of future with cellular phones, smart-phones, tablets becoming the dominant platforms for computing and communication. The ubiquity of information and the associated need for the computation that accompanies it is driving this revolution only to be accelerated by the new paradigms such as the Internet-of-Things (IoT). These platforms are clearly very different in terms of their processing requirements which are very unique: real-time needs, high performance but at low energy, compact-code and data segments, and most importantly ever changing software stack. Such unique requirements have led to a complete redesign and reinvention of the both hardware and the software stack from ground up, for example, brand new processors such as ARM, DSPs, network processors were invented all the way up to new virtual machines such as Dalvik, new operating systems such as Android and new programming models and compiler optimizations.
Learn how electronic gadgets are designed, developed, and built as embedded systems that shape the world.
This is part one of a two part sequence. Together these are hands-on, learn-by-doing courses that show you how to build solutions to real-world problems using embedded systems. In this course, we take a bottom-up approach to problem solving, building gradually from simple interfacing of switches and LEDs to complex concepts like a microcontroller-based pacemaker, digital lock, and a traffic light controller. We will present both general principles and practical tips for building circuits and programming the microcontroller in the C programming language. You will develop debugging skills using oscilloscopes, logic analyzers, and software instrumentation. Laboratory assignments are first performed in simulation, and then you will build and debug your system on the real microcontroller. At the conclusion of this part 1 you will possess the knowledge to build your own traffic light controller from the ground up.
This is the fourth time we have offered this course. Since the reviews have been overwhelmingly positive we do not plan major changes over the previous offerings of the course. We did however break the large class into two smaller classes. There are eight labs in part 1 and six labs in part 2. Students can pick and choose a subset of labs to achieve certification. The three labs that students found most rewarding in this part were designing the software algorithm for a demand pacemaker, interfacing switches and LEDS, and the finite state machine traffic light controller.
To complete this course, you will be required to purchase a Texas Instruments TM4C123 microcontroller kit and a few electronic components.
This microcontroller has a state-of-the-art ARM Cortex-M4 processor.
We will provide instructions about purchasing the kit and installing required software at: http://edx-org-utaustinx.s3.amazonaws.com/UT601x/index.html.
Learn how electronic gadgets are designed, developed, and built as embedded systems that shape the world.
This is part two of a two part sequence. In this class, we will use interrupts to design a range of real-time systems including an audio player, a data acquisition system, a control system, and an interactive game. This is a hands-on, learn-by-doing course that shows you how to build solutions to real-world problems using embedded systems. These courses use a bottom-up approach to problem solving, building gradually from simple interfacing of switches and LEDs to complex concepts like display drivers, digital to analog conversion, generation of sound, analog to digital conversion, motor control, graphics, interrupts, and communication. We will present both general principles and practical tips for building circuits and programming the microcontroller in the C programming language. You will develop debugging skills using oscilloscopes, logic analyzers, and software instrumentation. Laboratory assignments are first performed in simulation, and then you will build and debug your system on the real microcontroller. At the conclusion of this course you will possess the knowledge to build your own arcade-style game from the ground up.
This is the fourth time we have offered this course. Since the reviews have been overwhelmingly positive we do not plan major changes over the previous offerings of the course. We did however break the large class into two smaller classes. There are eight labs in part 1 and six labs in this class. Students can pick and choose a subset of labs to achieve certification. The three labs that students found most rewarding were the hand-held video game, generating sound using a digital to analog convertor, and creating a smart object using Wifi communication.
To complete this course, you will be required to purchase a Texas Instruments TM4C123 microcontroller kit and a few electronic components. This microcontroller has a state-of-the-art ARM Cortex-M4 processor.
We will provide instructions about purchasing the kit and installing required software at: http://edx-org-utaustinx.s3.amazonaws.com/UT601x/index.html.
Faculty examine how their own experiences have shaped their perspectives and the importance of valuing different viewpoints.
How did life emerge on Earth? How have life and Earth co-evolved through geological time? Is life elsewhere in the universe? Take a look through the 4-billion-year history of life on Earth through the lens of the modern Tree of Life!
Learn about emerging trends and technologies in K-12 virtual instruction. Join us as we explore this dynamic landscape and investigate how we can more deeply engage students in the virtual classroom through the use of innovative practices and technologies.
MOOCs are opening new opportunities for faculty members to flip their classroom. Can we apply this educational innovation to scientific conferences by flipping the conference room?
ConfX is a MOOC for a conference on MOOCs. It gives voice to several researchers who build sense from MOOCs. Each of them will explore a particular question from their own perspective: faculty members, instructors, instructional designers, researchers, and others. They will share their experience and research results based papers they will present at the EMOOCs 2015 Conference.
Whether or not you intend to attend the EMOOCs Conference in Mons (Belgium)—May 18-20, 2015—you are invited to join ConfX and participate in establishing innovative ways to think about scientific conferences!
Are you curious about MOOCs but are not planning to attend the live conference in May? ConfX will give you the opportunity to:
- Get a sense of the ongoing research on MOOCs.
- Engage with the community of practice in the MOOC field.
- Have a voice in the conversation by contributing to current debates on online education.
ConfX will give you access to high quality papers before they are discussed by experts and eventually published by scientific editors.
Are you planning to attend the EMOOCs conference in Belgium? ConfX will allow you to do the following:
- Before the conference: discover the papers through video presentations and quizzes made by their authors; then start online preliminary discussions.
- During the conference: discuss further with the authors, share your opinions and own experiences.
We hope this “flipped-conference” model will enrich your presence in sessions at the conference, and enable high-value scientific debates and knowledge co-construction to take place amongst attendees.
This course is designed for anyone interested in developing greater emotional awareness as a means of becoming more effective at work, in sport, or in any aspect of life.
Emotions are the backbone of social activities as well as they drive the cognitive processes of several living entities. This course tries to elucidate the controversial nature of emotions and their evolutionary meaning. Several animals, including humans, have emotions but…what about machines? This is a course to feel and think about.
This course is an investigation of the Roman empire of Augustus, the Frankish empire of Charlemagne, and the English empire in the age of the Hundred Years War. Students examine different types of evidence, read across a variety of disciplines, and develop skills to identify continuities and changes in ancient and medieval societies. Each term this course is different, looking at different materials from a variety of domains to explore ancient and mideveal studies. This version is a capture of the course as it was taught in 2012, and does not reflect how it is taught currently.
Employability skills are necessary for getting, keeping, and doing well on a job. This course introduces you to the skills you need for your career - from the interview process through keeping your job. This course will help identify the skills you have and the skills you may need to work on so you can do well in industry jobs.
This course provides education and training for EMS healthcare workers who may have need to transport a patient with a serious communicable disease like Ebola.
Learning happens at work every day. As Learning and Development professionals, how do we capitalize on this to help organizations and individuals?
In Enabling Office 365 Clients you will learn how to plan the deployment of Microsoft Office 365 ProPlus clients. You will learn how to manage the deployments and how to customize the components you want to deploy in your Office 365 tenant. We will also take you through the steps of monitoring your Office 365 clients with the built-in telemetry tools for IT administrators.
The Internet of Things is rapidly growing. It is predicted that more than 25 billion devices will be connected by 2020.
In this data science course, you will learn about the major components of the Internet of Things and how data is acquired from sensors. You will also examine ways of analyzing event data, sentiment analysis, facial recognition software and how data generated from devices can be used to make decisions.
This subject offers a broad survey of texts (both literary and philosophical) drawn from the Western tradition and selected to trace the growth of ideas about nature and the natural environment of mankind. The term nature in this context has to do with the varying ways in which the physical world has been conceived as the habitation of mankind, a source of imperatives for the collective organization and conduct of human life. In this sense, nature is less the object of complex scientific investigation than the object of individual experience and direct observation. Using the term "nature" in this sense, we can say that modern reference to "the environment" owes much to three ideas about the relation of mankind to nature. In the first of these, which harks back to ancient medical theories and notions about weather, geographical nature was seen as a neutral agency affecting or transforming agent of mankind's character and institutions. In the second, which derives from religious and classical sources in the Western tradition, the earth was designed as a fit environment for mankind or, at the least, as adequately suited for its abode, and civic or political life was taken to be consonant with the natural world. In the third, which also makes its appearance in the ancient world but becomes important only much later, nature and mankind are regarded as antagonists, and one must conquer the other or be subjugated by it.
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