Courses tagged with "Nutrition" (6413)
This course offers a comprehensive introduction to the field of program analysis. It covers some of the major forms of program analysis including Type Checking, Abstract Interpretation and Model Checking. For each of these, the course covers the underlying theories as well as modern techniques and applications.
Fundamentals of Project Planning and Management is an introductory course on the key concepts of planning and executing projects. We will identify factors that lead to project success, and learn how to plan, analyze and manage projects. Learners will be exposed to state-of-the-art methodologies and to considering the challenges of various types of projects.
Fundamentals of Public Policy is an introductory course that explores policy-making as both a problem-solving process and a political process. We look at policy-making from the perspective of different focal actors and institutions, including: administrative agencies, legislators, the courts, the mass public, interest groups, and the media. We examine the interplay between policy development and institutions, and review normative and empirical models of policy-making.
Exploring these issues will require us to address questions like: How and why does something come to be seen as a "public problem" requiring a governmental response, while others fail to get attention? Why do we need public policies? What determines the content and nature of public policies? Who decides public policy priorities? Does public policy ever accomplish anything worthwhile?
This course will provide you with a basic introduction to Linux® skills using Red Hat® Enterprise Linux 7. It will show you how a Linux system is organized, and will demonstrate introductory system administration tasks, which you will be able to practice on your own.
You will be introduced to reasons why Linux and the open source development model are so important in today's computing environment. Linux systems are used everywhere—the internet, point-of-sale systems, and the world's stock markets. You’ll find Linux running smart TVs, in-flight entertainment systems, and most of the top supercomputers in the world.
There are many reasons why it is valuable for you to learn Linux. If you are looking for new opportunities in IT, Linux skills are in high demand. For example, if you are developing applications, it's likely your application or its runtime is hosted on Linux. If you're working in the cloud, your cloud instances may be based on Linux, and your private or public cloud environment is also probably based on Linux. If you're working with mobile applications or the Internet of Things, it is also likely that the operating system of your device is based on Linux. And, if you use Windows, you'll need to interoperate with Linux.
After completing this course, you will have a solid introduction to working with Linux from the command line, using Red Hat Enterprise Linux 7 as a model. In applying these skills, you will be able to perform fundamental operational tasks, whether your Linux machine is on your desk or on a remote system across the Internet.
Learn and practice the basic principles of running an effective music ensemble rehearsal. Techniques and strategies are applicable to a variety of ensembles, including bands, orchestras, choirs, and chamber groups.
Since the introduction of mass production, the concept of “quality” has evolved from simple assembly line inspections to a broad approach to production and management involving an entire corporation. Quality has become a critical driver for long-term success through continuous process improvement and customer satisfaction. Quality Management today concerns the entire value chain, encompassing multi-tiered supplier networks and customer service and returns.
This business and management course balances the quantitative elements of quality engineering with a managerial approach to using quality in an organization to effect change. We cover the statistical basics needed for a Six-Sigma Green Belt certification, following the well-known process-improvement cycle: Define, Measure, Analyze, Improve, and Control. The most important quality methods and techniques are taught, including sampling, statistical process control, process capability, regression analysis, and design of experiments. Quality management is examined, from the viewpoint of quality incorporated into product design, measuring and controlling quality in production and improving quality, using interactive, guided projects and case studies. The course closes with the presentation of a full Six-Sigma project.
The contents of this course are essentially the same as those of the corresponding TUM class (Quality Engineering and Management) and will enable you to immediately understand and apply quality concepts in your work and research.
WHY TAKE THIS COURSE?
- Quality issues appear everywhere and affect the entire organisation.
- You'll quickly master quality concepts so that you can apply quality tools and drive quality programs within your own organisation.
- You'll gain the fundamentals for a Six-Sigma Green Belt in a manageable and positive learning environment, along with the chance to discuss with staff and fellow learners worldwide.
The field of technical writing has come a long way from writing clearly and concisely using a keyboard into a new world of structured writing and content management. Documents are no longer written and published as individual entities within a documentation set but rather written as data segments for reuse on systems that automate processes for controlling and managing the segments. Information is no longer published as a document solely for paper ouput, but for electronic access on PCs, cell phones, and other handheld devices. This means that the technical writer today must be familiar with the solutions that employ the features of structured writing for reuse, and the latest standard approaches for segmenting and storing information for output to multiple types of formats and access on different devices. The course is designed to further your technical writing skills with use of XMetaL, XML, and the DITA standard. It also introduces you to other writing standards, output options, and content management systems. Basic knowledge of writing standards, output options, and content management systems is helpful. Participants can choose to receive a certificate of completion at the end of the course. The cost of the Certificate and Processing will generally be $59.00 (US) domestic and $69.00 (US) international. For this self-paced course, the average time of completion is 6-7 weeks. There are 7 lessons. You may complete the lessons and activities at your own pace after the course start date and complete the work as quickly as you care to.
General introduction to systems engineering using both the classical V-model and the new Meta approach. Topics include stakeholder analysis, requirements definition, system architecture and concept generation, trade-space exploration and concept selection, design definition and optimization, system integration and interface management, system safety, verification and validation, and commissioning and operations. Discusses the trade-offs between performance, lifecycle cost and system operability. Readings based on systems engineering standards and papers. Students apply the concepts of systems engineering to a cyber-electro-mechanical system, which is subsequently entered into a design competition.
Students will prepare a PDR (Preliminary Design Review)-level design intended for the Cansat Competition.This year's class will be taught in the form of a Small-Private-Online-Course (SPOC) and offered simultaneously to students at MIT under number 16.842 and Ecole Polytechnique Fédérale de Lausanne (EPFL) as ENG-421.
Este curso está destinado a estudiantes universitarios de la rama de las Tecnologías de la Información y las Comunicaciones que quieran conocer los mecanismos fundamentales de las comunicaciones por fibra óptica. También es adecuado para profesionales relacionados con las instalaciones de fibra óptica que deseen comprender aspectos fundamentales sobre la generación, propagación y detección de la señal óptica.
En él aprenderás los conceptos básicos relacionados con las comunicaciones ópticas. Tras comprender la importancia de las redes ópticas en la actualidad atendiendo a la evolución de la demanda y los servicios, se explicarán los fundamentos del guiado de la luz en la fibra óptica, así como las características de los modos propagados por fibras multimodo y monomodo. A continuación se estudiarán la atenuación y la dispersión, como efectos fundamentales de propagación en la fibra óptica, así como las limitaciones que éstos suponen en alcance y capacidad máxima. También se explicará la generación de señal óptica en LEDs y láseres, así como la detección y recuperación de la información transmitida por la fibra. Finalmente, el último capítulo permitirá al alumno realizar los cálculos necesarios para diseñar un sistema de comunicaciones ópticas, con la posibilidad de emplear técnicas multicanal WDM o SCM en estos sistemas.
En este curso se investigan las causas y se definen las leyes de la interacción electromagnética. Esta interacción es una de las más importantes que caracterizan nuestra vida diaria, ya que muchos de los fenómenos que se observan a nuestro alrededor, incluidos los químicos y biológicos, son debidos a la interacción electromagnética entre átomos y moléculas. Este curso se centra en analizar el origen de esta interacción y describir las leyes físicas que la gobiernan.
Curso básico de español que proporciona las herramientas lingüísticas necesarias para un manejo efectivo de la lengua escrita.
Se aborda el estudio del universo físico analizando objetos en movimiento. Se definen y analizan todas las magnitudes y leyes físicas que permiten describir geométrica y causalmente el movimiento de cuerpos representados por un punto.
Trataremos:
- Magnitudes físicas y álgebra vectorial
- Fundamentos de cinemática del punto
- Tipos de movimiento
- Dinámica del punto
- Trabajo y potencia
- Energía mecánica
Este curso busca estimular os participantes a compreender e refletir sobre organizações e ambiente de negócios, apoiar compreensão de terminologia contábil, de contabilidade e seus relatórios básicos e inspirar uma reflexão sobre carreira e desenvolvimento profissional na área.
Furniture making is in many ways like bridge building, connections holding posts apart with spans to support a deck. Many architects have tried their hand at furniture design, Wright, Mies Van Der Rohe, Aalto, Saarinen, Le Corbusier, and Gerhy.
We will review the history of furniture making in America with a visit to the Decorative Arts Collection at the Museum of Fine Arts in Boston and have Cambridge artist/craftsman Mitch Ryerson show us his work and talk about design process. Students will learn traditional woodworking techniques beginning with the use of hand tools, power tools and finally woodworking machines.
Students will build a single piece of furniture of an original design that must support someone weighing 185 lbs. sitting on it 12 inches off the ground made primarily of wood. Students should expect to spend approximately 80 hours in the shop outside of class time.
Preregistered architecture students will get first priority but first meeting attendance is mandatory. Twelve student maximum, no exceptions.
Understanding a city as a whole, its people, components, functions, scales and dynamics, is crucial for the appropriate design and management of the urban system. While the development of cities in different parts of the world is moving in diverse directions, all estimations show that cities worldwide will change and grow strongly in the coming years. Especially in the tropics over the next 3 decades, it is expected that the number of new urban residents will increase by 3 times the population of Europe today. Yet already now, there is an extreme shortage of designers and urban planners able to understand the functioning of a city as a system, and to plan a sustainable and resilient city. To answer questions like: Which methods can contribute to the sustainable performance of a city, and how can we teach this to the next generations, the ETH Future Cities Laboratory in Singapore has produced over the last 3 years many necessary research results. “Future Cities” aims to bring these latest results to the places where they are needed most.
The only way to better understand the city is by going beyond the physical appearance and by focusing on different representations, properties and impact factors of the urban system. For that reason, in this course we will explore the city as the most complex human-made “organism” with a metabolism that can be modeled in terms of stocks and flows. We will open a holistic view on existing and new cities, with a focus on Asia. Data-driven approaches for the development of the future city will be studied, based on crowdsourcing and sensing. At first, we will give an overview of the components and dynamics of the future cities, and we will show the importance of information and information architecture for the cities of the future. The course will cover the origins, state-of-the-art and applications of information architecture and simulation. “Future Cities” will provide the basis to understand, shape, plan, design, build, manage and continually adapt a city. You will learn to see the consequences of citizen science and the merging of Architecture and information space. You will be up-to-date on the latest research and development on how to better understand, create and manage the future cities for a more resilient urban world.
Feeding nine billion in 2050 without exhausting the planetary reserves is perhaps the greatest challenge mankind has ever faced. This course will examine the principles of production ecology and the ‘availability pillar’ of global food security that lie at the heart of food production. They can be applied to both crops and animal production. This course on the basics of crop production will discuss why yields in some parts of the world are lagging behind and identify the agro-ecological drivers that shape the wide diversity of production systems.
Furthermore, key issues relating to closing of yield gaps and how these link to different visions of sustainability will be explored.
This online course will be of great interest to international students and those with varied educational backgrounds, both professionally and culturally, to enrich their views and action perspectives related to global food security and food systems. Prof. Ken E. Giller will introduce you to crop production and underlying bio-physical principles in order to identify constraining factors in yield formation. He will explain how to assess yield gaps at the level of fields and production systems around the world, contributing to efficient resource management. Wageningen University and Research, through its unique systems-based approach to food systems, adds the phase of primary production to the broad context of global food security.
An introduction to the modern extragalactic astronomy and cosmology, the physical universe, big bang, formation and evolution of galaxies, quasars, and large-scale structure.
This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.
This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games.
This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games.
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