Online courses directory (10358)
Techniques for the design and analysis of efficient algorithms, emphasizing methods useful in practice. Topics include sorting; search trees, heaps, and hashing; divide-and-conquer; dynamic programming; greedy algorithms; amortized analysis; graph algorithms; and shortest paths. Advanced topics may include network flow, computational geometry, number-theoretic algorithms, polynomial and matrix calculations, caching, and parallel computing.
To be effective, educational technologies must be designed based on what we know about how people learn. Through interviews with experts in the field, this course explores educational technologies, outlines the theories that influence their development, and examines their use.
Participants will both give and receive feedback from others in the class forums as part of this course. To synthesize main ideas, participants will work towards creating a pitch for a new educational technology.
In Unit 1, we will talk about the history of educational technologies and how these technologies have influenced how we learn.
In Unit 2, we will explore what it means to learn something and different approaches to deepen learning.
In Unit 3, we will focus on active learning and take a closer look at simulations that can foster learning.
Unit 4 introduces the idea of collaborative learning and considers communities of practice.
Unit 5 provides an overview of different types of assessment and delves into how technology is changing the field of assessment.
Unit 6 is all about design-based research, a methodology for research and design of educational innovations.
The field of learning games is rapidly growing, with interest from academics, publishers, schools and startups. But what makes a good learning game? Where do ideas come from and how do you create them? These are the questions that this course tries to answer.
The premise of learning games from some perspectives seems like a perfect and easy solution - get people to learn things they don’t want to by motivating them through game play. To others it seems like an oxymoron - if learning is hard then it can’t possibly be fun at the same time. The key to designing good learning games is to reconcile these perspectives by creating games that focus on creating environments based on “hard fun.” This idea will be a central tenet of this course.
Through six units comprising nine weeks, we will look at the evolution of educational video games and hear from experts working on many aspects of learning games from design to development to implementation. For the course project, participants will create their own learning game. This course utilizes Gameblox, a game editor that uses a block based programming language to allow anyone to create games.
6.777J / 2.372J is an introduction to microsystem design. Topics covered include: material properties, microfabrication technologies, structural behavior, sensing methods, fluid flow, microscale transport, noise, and amplifiers feedback systems. Student teams design microsystems (sensors, actuators, and sensing/control systems) of a variety of types, (e.g., optical MEMS, bioMEMS, inertial sensors) to meet a set of performance specifications (e.g., sensitivity, signal-to-noise) using a realistic microfabrication process. There is an emphasis on modeling and simulation in the design process. Prior fabrication experience is desirable. The course is worth 4 Engineering Design Points.
Learn the basic principles for design of randomized clinical trials and how they should be reported.
Welcome to 2.007! This course is a first subject in engineering design. With your help, this course will be a great learning experience exposing you to interesting material, challenging you to think deeply, and providing skills useful in professional practice. A major element of the course is design of a robot to participate in a challenge that changes from year to year. This year, the theme is cleaning up the planet as inspired by the movie Wall-E.
From its beginnings in 1970, the 2.007 final project competition has grown into an Olympics of engineering. See this MIT News story for more background, a photo gallery, and videos about this course.
This course introduces you to modern manufacturing with four areas of emphasis: manufacturing processes, equipment/control, systems, and design for manufacturing. The course exposes you to integration of engineering and management disciplines for determining manufacturing rate, cost, quality and flexibility. Topics include process physics, equipment design and automation/control, quality, design for manufacturing, industrial management, and systems design and operation. Labs are integral parts of the course, and expose you to various manufacturing disciplines and practices.
Humanitarian Demining is the process of detecting, removing and disposing of landmines. Millions of landmines are buried in more than 80 countries resulting in more than 10,000 civilian victims every year. MIT Design for Demining is a design course that spans the entire product design and development process from identification of needs and idea generation to prototyping and blast testing to manufacture and deployment. Technical, business and customer aspects are addressed. Students learn about demining while they design, develop and deliver devices to aid the demining community. Past students have invented or improved hand tools, protective gear, safety equipment, educational graphics and teaching materials. Some tools designed in previous years are in use worldwide in the thousands. Course work is informed by a class field trip to a U.S. Army base for demining training and guest expert speakers.
The course considers the growing popularity of sustainability and its implications for the practice of engineering, particularly for the built environment. Two particular methodologies are featured: life cycle assessment (LCA) and Leadership in Energy and Environmental Design (LEED). The fundamentals of each approach will be presented. Specific topics covered include water and wastewater management, energy use, material selection, and construction.
This course will examine theory of scenic design as currently practiced, as well as historical traditions for use of performance space and audience/performer engagement. Four play scripts and one opera or dance theater piece will be designed after in-depth analysis; emphasis will be on the social, political and cultural milieu at the time of their creation, and now.
This course will examine theory of scenic design as currently practiced, as well as historical traditions for use of performance space and audience/performer engagement. Four play scripts and one opera or dance theater piece will be designed after in-depth analysis; emphasis will be on the social, political and cultural milieu at the time of their creation, and now.
In this course you will learn about the different experiences patients go through in a medical context. The patient journey explores the interaction between the patient and the healthcare providers in all stages of the disease; coping with treatment and dealing with expectations, and interaction with and between different stakeholders.
This course will give designers and specialists in healthcare the knowledge, insights and tools to be able to analyze and improve patient experience. You will learn how to map complex healthcare scenarios, pinpoint opportunities and create hands-on solutions aimed at improving the patient experience.
This course is an introduction to patient journey mapping; developed at the Delft University of Technology and applied in improvement of care pathway. Step-by-step, the course visualizes the different stakeholders, phases and actions involved in patient treatment. You will be challenged to pursue new insights and given unique opportunities to learn, observe and question patients and medical professionals, with the opportunity to attend a live broadcasted, interactive surgery.
No previous knowledge about health care innovation, design or journey mapping is necessary.
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The course materials of this course are Copyright Delft University of Technology and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike (CC-BY-NC-SA) 4.0 International License.
Want to teach your students how to tackle difficult community problems using creative and novel solutions?
This education and teacher training course has been developed to train teachers to use design thinking in the classroom to find creative and innovative solutions to everyday community problems. It is based on Cooper Hewitt’s innovative classroom activity called Design in the Classroom as well as on our national workshop series, Smithsonian Design Institute.
In this pilot version of the course, you will define design and learn how it can be many things to many people. You will also learn the stages of the design process and work through each stage to create a design solution to a real-life community problem. Finally, you will take design into your own classroom by discussing how design thinking can be used to address required curriculum, evaluating existing design-based lesson plans, and creating a design-based lesson plan for your students.
There is no doubt that innovation is key to progress. Companies worldwide invest millions per year on the development of new products and services that will ensure their economic sustainability. However, innovation is a challenging endeavor that requires strategic thinking, customer focus, the right organizational climate, and an effective management approach.
Designers, with their specific skills, can take a major part in driving innovation. This is already successfully happening in companies like SAP, Pepsi-Co and Philips, where design professionals play a leading role in steering innovation. Inspired by these cases, this design course is aimed at designers who would like to take a more active role in the innovative efforts of companies, and who want to go beyond executing new product/service design briefs.
This advanced course is aimed at strategic designers with an interest in acquiring a more senior position in the company or even becoming a Chief Design Officer (CDO). Designers with ambition to better understand and develop their strategic potential, become sparring partners in crafting briefs, and influence strategic decision-making within their organizations will also gain a lot from this course.
By using a three-step approach for leading and managing strategic innovation projects, this course will teach you how to harness your existing design practices – such as envisioning, orchestrating, inspiring, etc. - and transform them into powerful innovation drivers. You will learn how to use these practices to impact strategic decision-making, win stakeholders’ support, and identify relevant KPIs. You will also learn how to adapt your design practices and design-driven way of working to a particular company. Finally, you will practice some design methods to make your impact durable over time.
Through a combination of short lectures, given by design and innovation experts, practical exercises, webinar and individualized feedback, you will learn which design capabilities and practices are most valued by companies, and how to use them effectively for improving a company’s innovation performance. To help you gain a better understanding of innovation, you will:
- learn how your strategic contributions can help companies create and capture value through innovation.
- gain an in-depth understanding of the organization you are working in.
- utilize this understanding to effectively interact with management and other stakeholders.
The lecturers instructing this course are experts in the field of Strategic Value of Design, with experience in teaching this course to Master students at TU Delft, as well as executives through masterclasses at TU Delft. The masterclass on this subject has been highly recommended by design professionals.
By the end of this course, you will know how to effectively communicate your value in a company and how to fulfill leadership positions within your organization. You will also be encouraged to interact with one another and other design professionals.
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The course materials of this course are Copyright Delft University of Technology and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike (CC-BY-NC-SA) 4.0 International License.
Understanding how to approach programming problems and devise a solution is an essential skill for any Python developer. In this course, you’ll learn new concepts, patterns, and methods that will expand your coding abilities from programming expert, Peter Norvig.
This course covers the design, construction, and testing of field robotic systems, through team projects with each student responsible for a specific subsystem. Projects focus on electronics, instrumentation, and machine elements. Design for operation in uncertain conditions is a focus point, with ocean waves and marine structures as a central theme. Topics include basic statistics, linear systems, Fourier transforms, random processes, spectra, ethics in engineering practice, and extreme events with applications in design.
This design course targets the solution of clinical problems by use of implants and other medical devices. Topics include the systematic use of cell-matrix control volumes; the role of stress analysis in the design process; anatomic fit, shape and size of implants; selection of biomaterials; instrumentation for surgical implantation procedures; preclinical testing for safety and efficacy, including risk/benefit ratio assessment evaluation of clinical performance and design of clinical trials. Student project materials are drawn from orthopedic devices, soft tissue implants, artificial organs, and dental implants.
This course covers the complete cycle of designing an ocean system using computational design tools for the conceptual and preliminary design stages. Students complete the projects in teams with each student responsible for a specific subsystem. Lectures cover such topics as hydrodynamics; structures; power and thermal aspects of ocean vehicles; environment, materials, and construction for ocean use; and generation and evaluation of design alternatives. The course focuses on innovative design concepts chosen from high-speed ships, submersibles, autonomous vehicles, and floating and submerged deep-water offshore platforms. Lectures on ethics in engineering practice are included, and instruction and practice in oral and written communication is provided.
Are you a design practitioner eager to become more strategic? Are you a business professional who wants to become more innovative? In this course, made by the world’s first strategic design school, you’ll follow the lead of big successful companies who already create new business opportunities and spark innovation by practicing design.
This course will introduce you to a hands-on design approach for finding new business opportunities. You will experience first-hand how design can be of value for your organisation. You’ll be challenged to create your own concepts that generate new business opportunities.
This course is produced by the same team that created the Strategic Product Design master programme at TU Delft, one of the oldest and most established programmes of strategic design in the world. Moreover, industry experts will help bridging design practice and business theory in a way that is unique in the present educational landscape.
LICENSE
The course materials of this course are Copyright Delft University of Technology and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike (CC-BY-NC-SA) 4.0 International License.
The course covers the basic techniques for evaluating the maximum forces and loads over the life of a marine structure or vehicle, so as to be able to design its basic configuration. Loads and motions of small and large structures and their short-term and long-term statistics are studied in detail and many applications are presented in class and studied in homework and laboratory sessions. Issues related to seakeeping of ships are studied in detail. The basic equations and issues of maneuvering are introduced at the end of the course. Three laboratory sessions demonstrate the phenomena studied and provide experience with experimental methods and data processing.
This course was originally offered in Course 13 (Ocean Engineering) as 13.42.
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