Online courses directory (19947)
How are math, art, music, and language intertwined? How does intelligent behavior arise from its component parts? Can computers think? Can brains compute? Douglas Hofstadter probes very cleverly at these questions and more in his Pulitzer Prize winning book, "Gödel, Escher, Bach". In this seminar, we will read and discuss the book in depth, taking the time to solve its puzzles, appreciate the Bach pieces that inspired its dialogues, and discover its hidden tricks along the way.
G+ Social Power is your roadmap to leveraging the power of Google+ to build your brand, get more traffic, generate leads
Designed to help women rediscover their raw sexuality & reignite the flame between you & your partner.
For the serious athlete that wants to know How to Gain Weight, Build Muscle Fast and Increase their Energy Levels!!
An introduction to the modern extragalactic astronomy and cosmology, the physical universe, big bang, formation and evolution of galaxies, quasars, and large-scale structure.
¡Aprende a hacer galletas de Navidad! Descubre los trucos y consejos para esta mágica receta navideña. ¡Sorprendentes!
Learn normal map baking in 3ds Max and get a crash-course in materials inside UDK as we texture this sci-fi floor!
Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!
This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.
This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games.
This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games.
Build 3D games for consoles, mobile and other platforms with ease.
This course provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game. Topics covered include iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design. Primary focus is on non-digital games. The course instructor recommends purchase of one or more textbooks or other course materials. Please see the details below. * Challenges for Game Designers, by Brathwaite & Schreiber. [Required; estimated cost $16.50] This book covers a lot of basic information on both practical and theoretical game design. It will be referenced heavily throughout the course. * Tabletop: Analog Game Design, edited by Costikyan [Required; free as PDF download] This is a collection of essays on tabletop game design and analysis. * Understanding Comics: The Invisible Art, by McCloud. [Recommended; estimated cost $12.50] While this book refers to comics, many of the lessons within it can be applied to game design and other forms of art. It also is written in a comic book format (which makes it fun to read). * A Theory of Fun for Game Design, by Koster. [Recommended; estimated cost $15.50] This book shows the similarities between game design and education. It also incorporated good discussions regarding the concept of Flow.
Learn how to create games with event driven programming
Teach your kids how to make games and animations with the MIT coding platform for children.
Discover how easy it is to create your own mobile game for iOS & Android in this Game Development Course for Beginners!
An introduction to building games with the powerful and popular Unity game engine.
Learn game programming skills with this free course using the Python programming language.
Take Your Game Creation Skills To The Next Level With This Advanced Unity 3D Tutorial
A course suitable for anyone who is interested in making game.
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