Courses tagged with "Nutrition" (6413)
This course will introduce you to web deployment platforms. You’ll begin by deploying your first web application to the Heroku platform, making it publicly available on the internet. In the process, you will learn about the underlying mechanics of web hosting. You will also learn how to configure your app, from accessing log output to configuring environment variables.
Water supply is a problem of worldwide concern: more than 1 billion people do not have reliable access to clean drinking water. Water is a particular problem for the developing world, but scarcity also impacts industrial societies. Water purification and desalination technology can be used to convert brackish ground water or seawater into drinking water. The challenge is to do so sustainably, with minimum cost and energy consumption, and with appropriately accessible technologies.
This subject will survey the state-of-the-art in water purification by desalination and filtration. Fundamental thermodynamic and transport processes which govern the creation of fresh water from seawater and brackish ground water will be developed. The technologies of existing desalination systems will be discussed, and factors which limit the performance or the affordability of these systems will be highlighted. Energy efficiency will be a focus. Nanofiltration and emerging technologies for desalination will be considered. A student project in desalination will involve designing a well-water purification system for a village in Haiti.
Aprenderás a desarrollar mensajería en tiempo real como WhatsApp, a conectar con el API de Twitter, hacer que tus aplicaciones interactúen con Facebook, crear tu propia red social de fotos, y hacer apps que se prueben automáticamente.
Un curso dinámico e interactivo, con los aspectos más importantes en la construcción de aplicaciones de forma profesional para Android.
Nuestro curso es el único que te enseñará a dar el siguiente paso en la construcción de aplicaciones profesionales para Android, esto lo haremos a través de darte las herramientas y conocimiento más actualizado. Inclusive tendremos en exclusiva una vídeo conferencia desde el Google I/O!
Sabías que Android es el sistema operativo dominante con un 82.2% de la cuota de mercado. Imagina cuantos miles de consumidores puedes tener al crear tus apps profesionales para Android.
En nuestro curso de Android aprenderás: Android Studio, actividades, fragmentos, intents, Model-View-Presenter, RecyclerView, ViewHolder, Adapter, Firebase, Navegación con tabs, ViewPager, autenticación, almacenamiento, consumo de API, Facebook SDK, GCM, notificaciones, Integración con Android wear, Cámara, Google Play Services, GPS, mapas, Graddle, Unit testing (JUnit4, Mockito), UI testing (Espresso).
Entender las metodologías para la innovación de productos para mercados emergentes. Las metodologías son: 1) megatendencias sociales, tecnológicas y del comportamiento del consumidor 2) JTBD y 3) Matriz Morfológica.
América Latina y el Caribe están viviendo un rápido proceso de urbanización que conlleva desafíos y oportunidades para el desarrollo integral de la región.
¿Cómo se puede manejar la expansión urbana y planear de manera efectiva? ¿Cómo se puede asegurar vivienda digna para la creciente población? ¿Qué hacer con los barrios informales que tipifican las ciudades en desarrollo? ¿Cómo se puede valorizar el patrimonio urbano y revitalizar los centros históricos?
Con este curso se aprenderán las herramientas necesarias y el conocimiento especializado que permiten enfrentar los desafíos que la región tiene para asegurar un desarrollo efectivo y sustentable de sus ciudades, mitigar los riesgos sociales, económicos y de infraestructura que esta expansión conlleva y formular planes de largo plazo que se traduzcan en un desarrollo urbano equitativo y bien estructurado.
Este MOOC está orientado a funcionarios públicos de América Latina y el Caribe que trabajen o estén involucrados en el ámbito de desarrollo urbano y vivienda. Asimismo, se desarrolló teniendo en mente a los actores que, a través del estudio o su labor cotidiana, estén teniendo un mayor acercamiento a esta temática y sus derivadas.
Los contenidos y materiales de este MOOC se basan en recursos teóricos, lecciones aprendidas, casos reales y actividades prácticas que permiten al participante comprender el contexto urbano de América Latina y el Caribe, junto con sus oportunidades y fortalezas. Por el mismo lado, se hace un esfuerzo por conectar a los participantes y sus experiencias, para dialogar y trabajar en soluciones conjuntas a los problemas generales y particulares que enfrenta la Región y sus ciudades.
Si tienes alguna pregunta, escríbenos a idbx@iadb.org
La preparación de este curso fue financiada por el Programa Especial para el Desarrollo Institucional (SPID) del Banco Interamericano de Desarrollo. Mayor información en la página web del SPID.
Learn about descriptive statistics, and how they are used and misused in the social and behavioral sciences. Learn how to critically evaluate the use of descriptive statistics in published research and how to generate descriptive statistics yourself, using freely available statistical software.
This course explores the reciprocal relationships among design, science, and technology by covering a wide range of topics including industrial design, architecture, visualization and perception, design computation, material ecology, and environmental design and sustainability. Students will examine how transformations in science and technology have influenced design thinking and vice versa, as well as develop methodologies for design research and collaborate on design solutions to interdisciplinary problems.
This course explores the reciprocal relationships among design, science, and technology by covering a wide range of topics including industrial design, architecture, visualization and perception, design computation, material ecology, and environmental design and sustainability. Students will examine how transformations in science and technology have influenced design thinking and vice versa, as well as develop methodologies for design research and collaborate on design solutions to interdisciplinary problems.
This course explores the reciprocal relationships among design, science, and technology by covering a wide range of topics including industrial design, architecture, visualization and perception, design computation, material ecology, and environmental design and sustainability. Students will examine how transformations in science and technology have influenced design thinking and vice versa, as well as develop methodologies for design research and collaborate on design solutions to interdisciplinary problems.
This is an intermediate algorithms course with an emphasis on teaching techniques for the design and analysis of efficient algorithms, emphasizing methods of application. Topics include divide-and-conquer, randomization, dynamic programming, greedy algorithms, incremental improvement, complexity, and cryptography.
Techniques for the design and analysis of efficient algorithms, emphasizing methods useful in practice. Topics include sorting; search trees, heaps, and hashing; divide-and-conquer; dynamic programming; greedy algorithms; amortized analysis; graph algorithms; and shortest paths. Advanced topics may include network flow, computational geometry, number-theoretic algorithms, polynomial and matrix calculations, caching, and parallel computing.
To be effective, educational technologies must be designed based on what we know about how people learn. Through interviews with experts in the field, this course explores educational technologies, outlines the theories that influence their development, and examines their use.
Participants will both give and receive feedback from others in the class forums as part of this course. To synthesize main ideas, participants will work towards creating a pitch for a new educational technology.
In Unit 1, we will talk about the history of educational technologies and how these technologies have influenced how we learn.
In Unit 2, we will explore what it means to learn something and different approaches to deepen learning.
In Unit 3, we will focus on active learning and take a closer look at simulations that can foster learning.
Unit 4 introduces the idea of collaborative learning and considers communities of practice.
Unit 5 provides an overview of different types of assessment and delves into how technology is changing the field of assessment.
Unit 6 is all about design-based research, a methodology for research and design of educational innovations.
The field of learning games is rapidly growing, with interest from academics, publishers, schools and startups. But what makes a good learning game? Where do ideas come from and how do you create them? These are the questions that this course tries to answer.
The premise of learning games from some perspectives seems like a perfect and easy solution - get people to learn things they don’t want to by motivating them through game play. To others it seems like an oxymoron - if learning is hard then it can’t possibly be fun at the same time. The key to designing good learning games is to reconcile these perspectives by creating games that focus on creating environments based on “hard fun.” This idea will be a central tenet of this course.
Through six units comprising nine weeks, we will look at the evolution of educational video games and hear from experts working on many aspects of learning games from design to development to implementation. For the course project, participants will create their own learning game. This course utilizes Gameblox, a game editor that uses a block based programming language to allow anyone to create games.
6.777J / 2.372J is an introduction to microsystem design. Topics covered include: material properties, microfabrication technologies, structural behavior, sensing methods, fluid flow, microscale transport, noise, and amplifiers feedback systems. Student teams design microsystems (sensors, actuators, and sensing/control systems) of a variety of types, (e.g., optical MEMS, bioMEMS, inertial sensors) to meet a set of performance specifications (e.g., sensitivity, signal-to-noise) using a realistic microfabrication process. There is an emphasis on modeling and simulation in the design process. Prior fabrication experience is desirable. The course is worth 4 Engineering Design Points.
Learn the basic principles for design of randomized clinical trials and how they should be reported.
Welcome to 2.007! This course is a first subject in engineering design. With your help, this course will be a great learning experience exposing you to interesting material, challenging you to think deeply, and providing skills useful in professional practice. A major element of the course is design of a robot to participate in a challenge that changes from year to year. This year, the theme is cleaning up the planet as inspired by the movie Wall-E.
From its beginnings in 1970, the 2.007 final project competition has grown into an Olympics of engineering. See this MIT News story for more background, a photo gallery, and videos about this course.
This course introduces you to modern manufacturing with four areas of emphasis: manufacturing processes, equipment/control, systems, and design for manufacturing. The course exposes you to integration of engineering and management disciplines for determining manufacturing rate, cost, quality and flexibility. Topics include process physics, equipment design and automation/control, quality, design for manufacturing, industrial management, and systems design and operation. Labs are integral parts of the course, and expose you to various manufacturing disciplines and practices.
Humanitarian Demining is the process of detecting, removing and disposing of landmines. Millions of landmines are buried in more than 80 countries resulting in more than 10,000 civilian victims every year. MIT Design for Demining is a design course that spans the entire product design and development process from identification of needs and idea generation to prototyping and blast testing to manufacture and deployment. Technical, business and customer aspects are addressed. Students learn about demining while they design, develop and deliver devices to aid the demining community. Past students have invented or improved hand tools, protective gear, safety equipment, educational graphics and teaching materials. Some tools designed in previous years are in use worldwide in the thousands. Course work is informed by a class field trip to a U.S. Army base for demining training and guest expert speakers.
The course considers the growing popularity of sustainability and its implications for the practice of engineering, particularly for the built environment. Two particular methodologies are featured: life cycle assessment (LCA) and Leadership in Energy and Environmental Design (LEED). The fundamentals of each approach will be presented. Specific topics covered include water and wastewater management, energy use, material selection, and construction.
This course will examine theory of scenic design as currently practiced, as well as historical traditions for use of performance space and audience/performer engagement. Four play scripts and one opera or dance theater piece will be designed after in-depth analysis; emphasis will be on the social, political and cultural milieu at the time of their creation, and now.
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