Courses tagged with "Nutrition" (6413)
This course will examine theory of scenic design as currently practiced, as well as historical traditions for use of performance space and audience/performer engagement. Four play scripts and one opera or dance theater piece will be designed after in-depth analysis; emphasis will be on the social, political and cultural milieu at the time of their creation, and now.
In this course you will learn about the different experiences patients go through in a medical context. The patient journey explores the interaction between the patient and the healthcare providers in all stages of the disease; coping with treatment and dealing with expectations, and interaction with and between different stakeholders.
This course will give designers and specialists in healthcare the knowledge, insights and tools to be able to analyze and improve patient experience. You will learn how to map complex healthcare scenarios, pinpoint opportunities and create hands-on solutions aimed at improving the patient experience.
This course is an introduction to patient journey mapping; developed at the Delft University of Technology and applied in improvement of care pathway. Step-by-step, the course visualizes the different stakeholders, phases and actions involved in patient treatment. You will be challenged to pursue new insights and given unique opportunities to learn, observe and question patients and medical professionals, with the opportunity to attend a live broadcasted, interactive surgery.
No previous knowledge about health care innovation, design or journey mapping is necessary.
LICENSE
The course materials of this course are Copyright Delft University of Technology and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike (CC-BY-NC-SA) 4.0 International License.
Want to teach your students how to tackle difficult community problems using creative and novel solutions?
This education and teacher training course has been developed to train teachers to use design thinking in the classroom to find creative and innovative solutions to everyday community problems. It is based on Cooper Hewitt’s innovative classroom activity called Design in the Classroom as well as on our national workshop series, Smithsonian Design Institute.
In this pilot version of the course, you will define design and learn how it can be many things to many people. You will also learn the stages of the design process and work through each stage to create a design solution to a real-life community problem. Finally, you will take design into your own classroom by discussing how design thinking can be used to address required curriculum, evaluating existing design-based lesson plans, and creating a design-based lesson plan for your students.
There is no doubt that innovation is key to progress. Companies worldwide invest millions per year on the development of new products and services that will ensure their economic sustainability. However, innovation is a challenging endeavor that requires strategic thinking, customer focus, the right organizational climate, and an effective management approach.
Designers, with their specific skills, can take a major part in driving innovation. This is already successfully happening in companies like SAP, Pepsi-Co and Philips, where design professionals play a leading role in steering innovation. Inspired by these cases, this design course is aimed at designers who would like to take a more active role in the innovative efforts of companies, and who want to go beyond executing new product/service design briefs.
This advanced course is aimed at strategic designers with an interest in acquiring a more senior position in the company or even becoming a Chief Design Officer (CDO). Designers with ambition to better understand and develop their strategic potential, become sparring partners in crafting briefs, and influence strategic decision-making within their organizations will also gain a lot from this course.
By using a three-step approach for leading and managing strategic innovation projects, this course will teach you how to harness your existing design practices – such as envisioning, orchestrating, inspiring, etc. - and transform them into powerful innovation drivers. You will learn how to use these practices to impact strategic decision-making, win stakeholders’ support, and identify relevant KPIs. You will also learn how to adapt your design practices and design-driven way of working to a particular company. Finally, you will practice some design methods to make your impact durable over time.
Through a combination of short lectures, given by design and innovation experts, practical exercises, webinar and individualized feedback, you will learn which design capabilities and practices are most valued by companies, and how to use them effectively for improving a company’s innovation performance. To help you gain a better understanding of innovation, you will:
- learn how your strategic contributions can help companies create and capture value through innovation.
- gain an in-depth understanding of the organization you are working in.
- utilize this understanding to effectively interact with management and other stakeholders.
The lecturers instructing this course are experts in the field of Strategic Value of Design, with experience in teaching this course to Master students at TU Delft, as well as executives through masterclasses at TU Delft. The masterclass on this subject has been highly recommended by design professionals.
By the end of this course, you will know how to effectively communicate your value in a company and how to fulfill leadership positions within your organization. You will also be encouraged to interact with one another and other design professionals.
LICENSE
The course materials of this course are Copyright Delft University of Technology and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike (CC-BY-NC-SA) 4.0 International License.
Understanding how to approach programming problems and devise a solution is an essential skill for any Python developer. In this course, you’ll learn new concepts, patterns, and methods that will expand your coding abilities from programming expert, Peter Norvig.
This course covers the design, construction, and testing of field robotic systems, through team projects with each student responsible for a specific subsystem. Projects focus on electronics, instrumentation, and machine elements. Design for operation in uncertain conditions is a focus point, with ocean waves and marine structures as a central theme. Topics include basic statistics, linear systems, Fourier transforms, random processes, spectra, ethics in engineering practice, and extreme events with applications in design.
This design course targets the solution of clinical problems by use of implants and other medical devices. Topics include the systematic use of cell-matrix control volumes; the role of stress analysis in the design process; anatomic fit, shape and size of implants; selection of biomaterials; instrumentation for surgical implantation procedures; preclinical testing for safety and efficacy, including risk/benefit ratio assessment evaluation of clinical performance and design of clinical trials. Student project materials are drawn from orthopedic devices, soft tissue implants, artificial organs, and dental implants.
This course covers the complete cycle of designing an ocean system using computational design tools for the conceptual and preliminary design stages. Students complete the projects in teams with each student responsible for a specific subsystem. Lectures cover such topics as hydrodynamics; structures; power and thermal aspects of ocean vehicles; environment, materials, and construction for ocean use; and generation and evaluation of design alternatives. The course focuses on innovative design concepts chosen from high-speed ships, submersibles, autonomous vehicles, and floating and submerged deep-water offshore platforms. Lectures on ethics in engineering practice are included, and instruction and practice in oral and written communication is provided.
Are you a design practitioner eager to become more strategic? Are you a business professional who wants to become more innovative? In this course, made by the world’s first strategic design school, you’ll follow the lead of big successful companies who already create new business opportunities and spark innovation by practicing design.
This course will introduce you to a hands-on design approach for finding new business opportunities. You will experience first-hand how design can be of value for your organisation. You’ll be challenged to create your own concepts that generate new business opportunities.
This course is produced by the same team that created the Strategic Product Design master programme at TU Delft, one of the oldest and most established programmes of strategic design in the world. Moreover, industry experts will help bridging design practice and business theory in a way that is unique in the present educational landscape.
LICENSE
The course materials of this course are Copyright Delft University of Technology and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike (CC-BY-NC-SA) 4.0 International License.
The course covers the basic techniques for evaluating the maximum forces and loads over the life of a marine structure or vehicle, so as to be able to design its basic configuration. Loads and motions of small and large structures and their short-term and long-term statistics are studied in detail and many applications are presented in class and studied in homework and laboratory sessions. Issues related to seakeeping of ships are studied in detail. The basic equations and issues of maneuvering are introduced at the end of the course. Three laboratory sessions demonstrate the phenomena studied and provide experience with experimental methods and data processing.
This course was originally offered in Course 13 (Ocean Engineering) as 13.42.
What problem should you be working on? Finding a big problem to solve can help you find opportunities to make a big impact through design. Starting at the beginning of the design process, you’ll discover strategies for creatively brainstorming problems to work on and challenges to address. You’ll learn commonly used techniques to discover user needs, goals, and values that lead to untapped opportunities for design. In this course, you’ll learn techniques for unearthing ideas based on real world settings and learn how to turn your observations into a concrete point of view as a designer.
By Leticia Britos Cavagnaro
This course provides an overview of the Design Thinking process and tools used for business innovation.
This course is for K-12 teachers who are looking for creative and innovative ways to engage their students in solving real-world problems through the design thinking process.
How do we prepare K-12 students and learning communities to be as successful as possible? If future jobs require creativity, problem-solving and communication, how do we teach these skills in meaningful ways? How do we bring together passionate school leaders to create systemic solutions to educational challenges? Come explore these questions and more in Design Thinking for Learning and Leading.
The course is organized into three, two-week sections that combine design thinking content with real-world education examples, as well as opportunities for participants to apply concepts in their own setting:
- Meet Design Thinking: overview of different approaches to design thinking, understanding the importance and exploring the potential for bringing design thinking into schools; hands-on design challenge to explore the process.
- Design Thinking in the Classroom: real-world examples of how and why PK-12 classrooms use the design thinking process to enhance student learning; hands-on design challenge to experiment with the process in your own classroom or workplace.
- Design Thinking in Our Schools: real-world examples of how and why PK-12 institutions use the design thinking process to address systemic change; hands-on design challenge to experiment with the process in your own school community.
This course has been funded by Microsoft and is part of the Microsoft K-12 Education Leadership initiative developed to provide resources to K-12 school leaders around the world as they address the unique needs of their schools in a changing educational and technology landscape.
Image: Alyssa Napier. © MIT
Combine fundamental concepts with hands-on design challenges to become a better designer.
By Paul Kim
In this course you will learn the process of turning ideas into technical solutions. Early learners often need to learn context and the big ideas of a process before diving into the advanced details, and that’s exactly what you’ll get in this course. You’ll build upon your own idea for an app as you learn the process of conducting market research, user-centered design, and front-end web development. By the end of the course, you will have a user-centered design, wireframes and specification for a web app, along with a front-end user interface built with HTML and CSS.
Upon completion of this course, you will be able to:
- Describe how software is used to solve problems
- Define application requirements based on user research
- Design effective products using Human Centered Design
- Employ Visual Studio Code and web browser tools in the development of web pages
- Learn the basics of how the Internet works
- Explore various prototyping techniques following industry standard design principles
- Develop basic HTML and CSS webpages
- Once you complete this course, continue onto Building Interactive Prototypes using JavaScript to enhance your prototype as you learn how to use JavaScript to allow interaction on your webpages.
This app development course covers the advanced XAML skills necessary to deliver compelling applications for the Universal Windows Platform. The learner will gain experience developing re-usable XAML components with XAML markup and C# code using Visual Studio 2015. This course teaches both intermediate and advanced tasks that enable the learner to create applications that are testable, well-structured and go well beyond the basic XAML controls in look & feel. This course includes hands-on labs that enables the learner to learn the advanced XAML tasks that are the basic components of an enterprise-class XAML solution that can be deployed to solve real world problems.
This course provides you with opportunities to integrate and apply your information security knowledge.
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