Online courses directory (684)
Learn how you can predict customer demand and preferences by using the data that is all around you.
This course is conducted as an artificial intelligence programming contest in Java. Students work in teams to program virtual robots to play Battlecode, a real-time strategy game. Optional lectures are provided on topics and programming practices relevant to the game, and students learn and improve their programming skills experientially. The competition culminates in a live Battlecode tournament.
This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.
This course is offered to graduate students and addresses issues regarding ultrafast optics. Topics covered include: Generation, propagation and applications of ultrashort pulses (nano-, pico-, femto-, attosecond pulses); Linear and nonlinear pulse shaping processes: Optical solitons, Pulse compression; Laser principles: Single- and multi-mode laser dynamics, Q-switching, Active and passive mode-locking; Pulse characterization: Autocorrelation, FROG, SPIDER; Noise in mode-locked lasers and its limitations in measurements; Laser amplifiers, optical parametric amplifiers, and oscillators; Applications in research and industry: Pump-probe techniques, Optical imaging, Frequency metrology, Laser ablation, High harmonic generation.
Cognitive robotics addresses the emerging field of autonomous systems possessing artificial reasoning skills. Successfully-applied algorithms and autonomy models form the basis for study, and provide students an opportunity to design such a system as part of their class project. Theory and application are linked through discussion of real systems such as the Mars Exploration Rover.
This course covers the development of programs containing a significant amount of knowledge about their application domain. The course includes a brief review of relevant AI techniques; case studies from a number of application domains, chosen to illustrate principles of system development; a discussion of technical issues encountered in building a system, including selection of knowledge representation, knowledge acquisition, etc.; and a discussion of current and future research. The course also provides hands-on experience in building an expert system (term project).
This course familiarizes students with creating instructionally focused interactive media. The tool used in the class currently is Adobe Flash. Topics to be covered include fundamental programming concepts (variables, variable types, code re-use, commenting code, and basic control structures) in addition to the fundamentals of the flash environment (animation or
This course introduces students to the fundamentals of nonlinear optimization theory and methods. Topics include unconstrained and constrained optimization, linear and quadratic programming, Lagrange and conic duality theory, interior-point algorithms and theory, Lagrangian relaxation, generalized programming, and semi-definite programming. Algorithmic methods used in the class include steepest descent, Newton's method, conditional gradient and subgradient optimization, interior-point methods and penalty and barrier methods.
Traditionally, progress in electronics has been driven by miniaturization. But as electronic devices approach the molecular scale, classical models for device behavior must be abandoned. To prepare for the next generation of electronic devices, this class teaches the theory of current, voltage and resistance from atoms up. To describe electrons at the nanoscale, we will begin with an introduction to the principles of quantum mechanics, including quantization, the wave-particle duality, wavefunctions and Schrödinger's equation. Then we will consider the electronic properties of molecules, carbon nanotubes and crystals, including energy band formation and the origin of metals, insulators and semiconductors. Electron conduction will be taught beginning with ballistic transport and concluding with a derivation of Ohm's law. We will then compare ballistic to bulk MOSFETs. The class will conclude with a discussion of possible fundamental limits to computation.
Learn about Databases, one of the most prevalent technologies underlying internet and computing applications today.
Das Internet ist zu einem festen Bestandteil unseres täglichen Lebens geworden. Auf welchen technologischen Grundlagen das weltumspannende Internet arbeitet, lernen Sie in diesem Kurs. Ausgehend von den physikalischen Grundlagen der Datenübertragung werden zunächst die Funktionsprinzipien und Technologien der lokalen Netzwerke (LANs) und der Weitverkehrsnetzwerke (WANs) veranschaulicht. Allgemein verständlich wird in den weiteren Einheiten das dem Internet zugrunde liegende TCP/IP-Referenzmodell, sowie dessen Protokolle und zahlreichen Anwendungen vermittelt. Der Teilnehmer erfährt in dem Kurs einen umfassenden Einblick in die komplexe Welt der Internet-Technologien.
Adobe Photoshop CS6 is the world's most popular graphics and digital photo-editing software program. It is used by millions of graphic designers and photographers. This free online Adobe Photoshop CS6 video tutorial course is the ideal introduction to the skills and techniques needed to master image manipulation and photographic re-touching. The course will guide you through how to use Adobe Photoshop CS6 and its user interface and you will learn in a step-by-step manner how to use the basic essential tools for editing and enhancing your photographs. The course will show you how to remove background elements from the image, re-touch blemishes in the original photograph, crop elements out of the image, insert text onto an image, create marquees around elements to remove or modify them, and free transform a selection that has been cut from an image. This free online Adobe Photoshop CS6 tutorial video-based course is ideal for photographers and graphic designers who would like to learn more about image manipulation using the range of tools found in Adobe Photoshop CS6. It is also ideal for small business owners or home-based entrepreneurs keen to develop their image production skills and build a web presence using content created and produced independently. The Adobe Photoshop CS6 tutorial course can be used alongside ALISON's Graphic Design suite of courses to truly allow you express your creativity.<br />
In this subject, we consider two basic topics in cellular biophysics, posed here as questions:
- Which molecules are transported across cellular membranes, and what are the mechanisms of transport? How do cells maintain their compositions, volume, and membrane potential?
- How are potentials generated across the membranes of cells? What do these potentials do?
Although the questions posed are fundamentally biological questions, the methods for answering these questions are inherently multidisciplinary. As we will see throughout the course, the role of mathematical models is to express concepts precisely enough that precise conclusions can be drawn. In connection with all the topics covered, we will consider both theory and experiment. For the student, the educational value of examining the interplay between theory and experiment transcends the value of the specific knowledge gained in the subject matter.
This course is jointly offered through four departments, available to both undergraduates and graduates.
This course provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game. Topics covered include iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design. Primary focus is on non-digital games. The course instructor recommends purchase of one or more textbooks or other course materials. Please see the details below. * Challenges for Game Designers, by Brathwaite & Schreiber. [Required; estimated cost $16.50] This book covers a lot of basic information on both practical and theoretical game design. It will be referenced heavily throughout the course. * Tabletop: Analog Game Design, edited by Costikyan [Required; free as PDF download] This is a collection of essays on tabletop game design and analysis. * Understanding Comics: The Invisible Art, by McCloud. [Recommended; estimated cost $12.50] While this book refers to comics, many of the lessons within it can be applied to game design and other forms of art. It also is written in a comic book format (which makes it fun to read). * A Theory of Fun for Game Design, by Koster. [Recommended; estimated cost $15.50] This book shows the similarities between game design and education. It also incorporated good discussions regarding the concept of Flow.
Want to become a professional Rubyist? Don't miss a step with this introductory Ruby training: learn Ruby BEFORE Rails.
6.826 provides an introduction to the basic principles of computer systems, with emphasis on the use of rigorous techniques as an aid to understanding and building modern computing systems. Particular attention is paid to concurrent and distributed systems. Topics covered include: specification and verification, concurrent algorithms, synchronization, naming, networking, replication techniques (including distributed cache management), and principles and algorithms for achieving reliability.
This course provides an aggressively gentle introduction to MATLAB®. It is designed to give students fluency in MATLAB, including popular toolboxes. The course consists of interactive lectures with students doing sample MATLAB problems in real time. Problem-based MATLAB assignments are given which require significant time on MATLAB.
This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.
Acknowledgements
The 6.094 course materials were developed by Danilo Šćepanović, Sourav R. Dey, Ankit Patel, and Patrick Ho.
<p>This free online course covers all you need to know to use Microsoft Access 2003 to an intermediate level. </p><br /> <p>Learn about creating and using a database - a key skill in today's workplace. Access 2003 is a component of Microsoft Office, and completing this course represents a significant part of the Microsoft Office 2003 training program. </p> <br /> <p>Once you complete the course, you can be eligible for an ALISON certificate in Microsoft Access 2003. </p>
6.005 Software Construction introduces fundamental principles and techniques of software development, i.e., how to write software that is safe from bugs, easy to understand, and ready for change. The course includes problem sets and a final project. Important topics include specifications and invariants; testing; abstract data types; design patterns for object-oriented programming; concurrent programming and concurrency; and functional programming.
The 6.005 website homepage from Spring 2016, along with all course materials, is available to OpenCourseWare users.
This course analyzes combinatorial problems and methods for their solution. Topics include: enumeration, generating functions, recurrence relations, construction of bijections, introduction to graph theory, network algorithms, and extremal combinatorics.
This course is the second of a two-term sequence with 6.450. The focus is on coding techniques for approaching the Shannon limit of additive white Gaussian noise (AWGN) channels, their performance analysis, and design principles. After a review of 6.450 and the Shannon limit for AWGN channels, the course begins by discussing small signal constellations, performance analysis and coding gain, and hard-decision and soft-decision decoding. It continues with binary linear block codes, Reed-Muller codes, finite fields, Reed-Solomon and BCH codes, binary linear convolutional codes, and the Viterbi algorithm.
More advanced topics include trellis representations of binary linear block codes and trellis-based decoding; codes on graphs; the sum-product and min-sum algorithms; the BCJR algorithm; turbo codes, LDPC codes and RA codes; and performance of LDPC codes with iterative decoding. Finally, the course addresses coding for the bandwidth-limited regime, including lattice codes, trellis-coded modulation, multilevel coding and shaping. If time permits, it covers equalization of linear Gaussian channels.
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